Editing Menaces (Guide)
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When you fail a challenge, you may suffer harm in the form of raising qualities called [[Menaces]]. The higher a menace gets, the more unpleasant things start happening. The main menaces increase the same way as other qualities: it takes 1 CP to raise a menace to level 1, another 2 CP to raise it to level 2, etc. | When you fail a challenge, you may suffer harm in the form of raising qualities called [[Menaces]]. The higher a menace gets, the more unpleasant things start happening. The main menaces increase the same way as other qualities: it takes 1 CP to raise a menace to level 1, another 2 CP to raise it to level 2, etc. | ||
− | Each menace tends to be associated with a certain [[Attributes|Attribute]] — for example, you're more likely to get Nightmares while doing Watchful things. If a menace reaches level 8, the consequences send you to a penalty location, where you'll have | + | Each menace tends to be associated with a certain [[Attributes|Attribute]] — for example, you're more likely to get Nightmares while doing Watchful things. If a menace reaches level 8, the consequences send you to a penalty location, where you'll have to reduce that menace in order to escape. |
'''[[Watchful]]''' gains '''[[Nightmares]]''' which lead to '''[[A state of some confusion]]''' or '''[[The Mirror-Marches]]'''.<br /> | '''[[Watchful]]''' gains '''[[Nightmares]]''' which lead to '''[[A state of some confusion]]''' or '''[[The Mirror-Marches]]'''.<br /> |