Editing Money-Making/Calculations
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The above assumes entering with the {{IL|Oneiric Key}}, which gives {{IL|Romantic Notion|5 x}}. The {{IL|Location of an Underground Organ}} gives {{IL|Nodule of Warm Amber}} instead, which is nominally worth the same but more difficult to spend. | The above assumes entering with the {{IL|Oneiric Key}}, which gives {{IL|Romantic Notion|5 x}}. The {{IL|Location of an Underground Organ}} gives {{IL|Nodule of Warm Amber}} instead, which is nominally worth the same but more difficult to spend. | ||
− | (below updated to reflect 17 Jun 2021 changes to {{IL| | + | (below updated to reflect 17 Jun 2021 changes to {{IL|Entrance Hall}} activities) |
If you do not have access to a +Fitting In companion, then you must spend an extra action doing something in Helicon House that grants a point of Fitting In. Building Casing is one such action. Using this action means that the second leg takes 3 actions, and yields an extra 5 CP {{IL|Casing...}}. Thus, the building Casing and cashing-in cycles are in a 1:1 ratio. | If you do not have access to a +Fitting In companion, then you must spend an extra action doing something in Helicon House that grants a point of Fitting In. Building Casing is one such action. Using this action means that the second leg takes 3 actions, and yields an extra 5 CP {{IL|Casing...}}. Thus, the building Casing and cashing-in cycles are in a 1:1 ratio. |