Editing Mysteries Grinding (Guide)
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{{IL|Moloch Street}} | {{IL|Moloch Street}} | ||
* 3 for [[Send a binder of documents to Mount Palmerston]]; requires at least 1.33 actions per memory. See [[The Sunken Embassy (Guide)]] for more information. | * 3 for [[Send a binder of documents to Mount Palmerston]]; requires at least 1.33 actions per memory. See [[The Sunken Embassy (Guide)]] for more information. | ||
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{{IL|The University}} | {{IL|The University}} | ||
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*1 for [[Become more like another]] on [[The Liberation, in Peligin]] in [[A Dark Future]]. See [[Irem (Guide)]] for more information. | *1 for [[Become more like another]] on [[The Liberation, in Peligin]] in [[A Dark Future]]. See [[Irem (Guide)]] for more information. | ||
*Alternatively, 1 for success at [[Meet the Elusive Violinist for Dinner]] on [[A Visit (A Neon Future)|A Visit]] in [[A Neon Future]]. | *Alternatively, 1 for success at [[Meet the Elusive Violinist for Dinner]] on [[A Visit (A Neon Future)|A Visit]] in [[A Neon Future]]. | ||
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{{IL|Balmoral}} | {{IL|Balmoral}} | ||
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*Sourcing {{IL|Mortification of a Great Power}} via [[Hearts' Game (Guide)|Hearts' Game]] allows you to build {{IL|Cover Identity: Backstory}} at a rate of 1.3 per action. At its minimum conversion rate, this yields {{IL|Memory of a Much Lesser Self|x 29}} over 22 actions ({{IL|Memory of a Much Lesser Self|1.32|Appearance=}}per action). In large batches, the efficiency approaches {{IL|Memory of a Much Lesser Self|1.35|Appearance=}} per action. | *Sourcing {{IL|Mortification of a Great Power}} via [[Hearts' Game (Guide)|Hearts' Game]] allows you to build {{IL|Cover Identity: Backstory}} at a rate of 1.3 per action. At its minimum conversion rate, this yields {{IL|Memory of a Much Lesser Self|x 29}} over 22 actions ({{IL|Memory of a Much Lesser Self|1.32|Appearance=}}per action). In large batches, the efficiency approaches {{IL|Memory of a Much Lesser Self|1.35|Appearance=}} per action. | ||
− | {{IL|Moulin}} | + | {{IL|Moulin}} |
* ({{IL|Mithridacy}} / 2) for [[Dip your Cross in the Waters]] at the end of the expedition to the Wellspring; requires the {{IL|Crooked-Cross}} profession. Can be done once per week. See [[Moulin Expeditions (Guide)#Expeditions to the Wellspring|Moulin Expeditions (Guide)]] for more information. | * ({{IL|Mithridacy}} / 2) for [[Dip your Cross in the Waters]] at the end of the expedition to the Wellspring; requires the {{IL|Crooked-Cross}} profession. Can be done once per week. See [[Moulin Expeditions (Guide)#Expeditions to the Wellspring|Moulin Expeditions (Guide)]] for more information. | ||
* 1 for [[Look for the fingerking]] when [[The Great Mirror|returning via Parabola]] from the Wellspring expedition (except the very first time you leave via Parabola, which gives a {{IL|Mortification of a Great Power}} instead). Can be done once per week. Note that returning from the Wellspring via Parabola results in an [[That Which was Taken|opportunity card]], which will cost you either some {{IL|Watchful}} points, {{IL|Memory of Light|Appearance=Memories of Light}}, or raise menaces. | * 1 for [[Look for the fingerking]] when [[The Great Mirror|returning via Parabola]] from the Wellspring expedition (except the very first time you leave via Parabola, which gives a {{IL|Mortification of a Great Power}} instead). Can be done once per week. Note that returning from the Wellspring via Parabola results in an [[That Which was Taken|opportunity card]], which will cost you either some {{IL|Watchful}} points, {{IL|Memory of Light|Appearance=Memories of Light}}, or raise menaces. | ||
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[[Category: Guides]] | [[Category: Guides]] |