Editing Raising Attribute Caps (Guide)
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=== Raising Dangerous to 218 and further === | === Raising Dangerous to 218 and further === | ||
− | The next three upgrades are part of the [[Parabolan War (Guide)|Parabolan War]]. You will need to wage a campaign allied with each of the three Powers (Cats, Snakes, Chessboard), and appoint their respective Generals while doing so. You [[Plant the seeds|gain access to the Generals]] by spending 3 {{IL|Human Arm}}s after completing a tutorial campaign. The first time you | + | The next three upgrades are part of the [[Parabolan War (Guide)|Parabolan War]]. You will need to wage a campaign allied with each of the three Powers (Cats, Snakes, Chessboard), and appoint their respective Generals while doing so. You [[Plant the seeds|gain access to the Generals]] by spending 3 {{IL|Human Arm}}s after completing a tutorial campaign. The first time you complete a Campaign with each General, you can increase your {{IL|Dangerous Gains}} by 6. Then you should upgrade that General through a research project in your laboratory. Winning a Parabolan War with all three Generals will bring your gains to 230. |
Each of these {{IL|Dangerous Gains}} increases require {{IL|Dangerous Gains}} 12, but you do not need to level your {{IL|Dangerous|Appearance=Base Dangerous}} to 212. | Each of these {{IL|Dangerous Gains}} increases require {{IL|Dangerous Gains}} 12, but you do not need to level your {{IL|Dangerous|Appearance=Base Dangerous}} to 212. |