Editing Raising Attribute Caps (Guide)
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=== Raising Dangerous to 212 === | === Raising Dangerous to 212 === | ||
− | For the next part of the Dangerous overcap, once you have Base Dangerous 206, you'll need to travel to the {{IL|Viric Jungle}} and help the [[The Efficient Commissioner's Nightmare|Efficient Commissioner]] with her nightmares which in Parabola can be a real problem | + | For the next part of the Dangerous overcap, once you have Base Dangerous 206, you'll need to travel to the {{IL|Viric Jungle}} and help the [[The Efficient Commissioner's Nightmare|Efficient Commissioner]] with her nightmares which in Parabola can be a real problem. Completing this raises the cap to 212. |
=== Raising Dangerous to 218 and further === | === Raising Dangerous to 218 and further === |