Editing Raising Attribute Caps (Guide)

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The next three upgrades are part of the [[Parabolan War (Guide)|Parabolan War]]. You will need to wage a campaign allied with each of the three Powers (Cats, Snakes, Chessboard), and appoint their respective Generals while doing so. You [[Plant the seeds|gain access to the Generals]] by spending 3 {{IL|Human Arm}}s after completing a tutorial campaign. The first time you [[In the Wake of War|complete a Campaign]] with each General, you can increase your  {{IL|Dangerous Gains}} by 6. Then you should upgrade that General through a research project in your laboratory. Winning a Parabolan War with all three Generals will bring your gains to 230.
 
The next three upgrades are part of the [[Parabolan War (Guide)|Parabolan War]]. You will need to wage a campaign allied with each of the three Powers (Cats, Snakes, Chessboard), and appoint their respective Generals while doing so. You [[Plant the seeds|gain access to the Generals]] by spending 3 {{IL|Human Arm}}s after completing a tutorial campaign. The first time you [[In the Wake of War|complete a Campaign]] with each General, you can increase your  {{IL|Dangerous Gains}} by 6. Then you should upgrade that General through a research project in your laboratory. Winning a Parabolan War with all three Generals will bring your gains to 230.
  
Each of these {{IL|Dangerous Gains}} increases require {{IL|Dangerous Gains}} 12, but you do not need to level your {{IL|Dangerous|Appearance=Base Dangerous}} to 212.
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Each of these {{IL|Dangerous Gains}} increases require {{IL|Dangerous Gains}} 12 and a {{IL|Dangerous|Appearance=Base Dangerous}} of 212. These requirements are the same each time. Your second and third cap increase in that manner do not require you to have leveled your Dangerous beyond 212.
  
 
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