Set a course (Destination: Hunter's Keep)
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From: Destination: Hunter's Keep
Action Cost: 0
There are tantalising rumours of eery lights and ethereally beautiful inhabitants...
Locked with Moored At: Hunter's Keep (hidden)
Success
Onwards
On to the maps, such as they are, to chart a safe course. Well, mostly safe. Reasonably safe. Safe enough that nobody could accuse you of negligence.
- You have moved to a new area: Poring over the Maps
- You are zailing towards Hunter's Keep. (Sets Zailing to Destination: to Hunter's Keep)
Hidden effects
- An occurrence! Your 'Zailing to Sea Zone' Quality is now 1! (hidden)
- An occurrence! Your 'Ready to chart a course' Quality is now 1! (hidden)
- An occurrence! Your 'Route Description' Quality is now 10 * Zailing on: + Zailing to Sea Zone! (hidden)
If Zailing on: = Zailing to Sea Zone:
- An occurrence! Your 'Zailing locally' Quality is now 1! (hidden)
Else:
- An occurrence! Your 'Distance Clockwise' Quality is now Zailing on: - Zailing to Sea Zone (mod 6)! (hidden)
- An occurrence! Your 'Distance Anticlockwise' Quality is now Zailing to Sea Zone - Zailing on: (mod 6)! (hidden)
Destination: Dock at Hunter's Keep
Redirects to: Chart a Course
Categories:
- Pages Without Guide Restrictions
- Moored At:
- Actions
- Poring over the Maps Moves
- Zailing to Destination: Gain
- Zailing to Sea Zone Gain
- Ready to chart a course Gain
- Zailing on:
- Zailing on: Formula Uses
- Zailing to Sea Zone
- Zailing to Sea Zone Formula Uses
- Route Description Gain
- Zailing locally Gain
- Distance Clockwise Gain
- Distance Anticlockwise Gain
- Redirect