Zailing (Guide)

From Fallen London Wiki
Waves4.png

This guide tries to cover the basic mechanics of zailing.

Getting a ship[edit]

In order to own a ship, you must be A Person of Some Importance. Until then, you may travel to Polythreme via A Ticket to Polythreme at the Wolfstack Docks, or to Mutton Island via Board (only during the Fruits of the Zee Festival).

Once you're a PoSI, you can start working towards Acquiring a Ship. The PoSI Item Crafting guide includes details on getting ships. It is generally recommended to start with the Rusty Tramp Steamer, as the Clipper, Zub, and Yacht are significantly more expensive. It is possible to trade in ships at any time.

Engine basic.png Zailing Speed is a measure of how fast your ship is. Zubmarine.png Zubmersibility allows safer passage on several cards and Chandelier.png Luxurious open branches that give more material rewards than usual.

Gaining progress[edit]

Zailing is done on non-discardable opportunity cards. Most cards will provide Waves3.png Zailing... equal to your ship's Engine basic.png Zailing Speed and half of that on some failures and other options. They might also give you menaces (see the menace section) or material rewards. For zailing to a new region, you will either zail with the currents or against them. The currents go counter-clockwise on the map, as can be seen on the model below. Experienced zailors may also zail through the Snares (DON'T DO THIS EARLY ON). Once you have reached your region you will zail directly to your new location.

The table below shows how much progress is needed to reach the next region or your chosen area. Options that give half speed are considered 0.5 actions.

Zailing direction Waves3.png Zailing... needed Actions to next region/your area
Ship.png Rusty Tramp Steamer Shipbig.png Majestic Pleasure Yacht Submarine.png Zubmarine Ship3.png Swift Zee-clipper
Along the Currents 160 4 3 3 2.5
Against the Currents 220 5 4 4 3
Direct route 80 2 1.5 1.5 1.5
Through the Snares 160 4 3 3 2.5
Unterzee map fancy.png

The Broad Unterzee is divided in several different regions. Each has its own difficulty, also known as Anglercrab.png Zee Peril. Most challenges in main attributes (Owl.png Watchful, Sidebarshadowy.png Shadowy etc.) are equal to this. Other challenges may also be based on this.

Region (Current 🠗) Anglercrab.png Zee Peril Notes
Island2.png Home Waters 100
Island1.png Shepherd's Wash 110 Mountainglow.png Southern Wind is found here
Seaofvoices.png The Sea of Voices 150
Zailing steppes.png The Salt Steppes 200
Zailing pillaredsea.png The Pillared Sea 210
Bergship.png Stormbones 110 Snowflake.png Northern Wind is found here
Between the regions
Zailing corsairsforest.png The Snares 250

Locations[edit]

The following table shows the different areas, based on region and additional requirements or notes. See the location guide for a more in-depth guide to the locations. Safe ports remove Troubled Waters and all zee-threat qualities upon docking.

Location Zee Location Requirements / Notes Safe Dock?
Island1.png Abbey Rock Island1.png Shepherd's Wash Bagalegend.png Ambition: Bag a Legend! 44
Adamsway.png Apis Meet Island1.png Shepherd's Wash FATE Skite.png Flint ✔?
Avidhorizon port.png Avid Horizon Bergship.png Stormbones Avidhorizon port.png Embarked on a Sanctioned Expedition to the North ?
Island1.png Bullbone Island Island2.png Home Waters Ship.png Embarking on a Voyage of Scientific Discovery 3
Chapeloflights port.png The Chapel of Lights Bergship.png Stormbones SMEN ✔?
Corpsecageisland.png Corpsecage Island Bergship.png Stormbones
Carneliancoast.png The Court of the Wakeful Eye Island1.png Shepherd's Wash Goldenapple.png Associating with Radical Academics 20
Gruntingfen.png Grunting Fen Seaofvoices.png The Sea of Voices
Hunterskeep port.png Hunter's Keep Island2.png Home Waters Resets Volcano.png Dramatic Tension
Ironrepublic.png The Iron Republic Island1.png Shepherd's Wash Bottleyellow.png Iron Republic Safe-Conduct
Zailing steppes.png Khan's Heart Zailing steppes.png The Salt Steppes Khansheart port.png Discovered: The Khanate
Wolfstack.png London Island2.png Home Waters
Island1.png Mutton Island Island2.png Home Waters
Avidhorizon port.png NORTH Bergship.png Stormbones SMEN
Polythreme.png Polythreme Seaofvoices.png The Sea of Voices
Portcarnelian port.png Port Carnelian Island1.png Shepherd's Wash Empresscourt.png Imperial Legitimacy
Seamonster.png Plated Seal Spawning Grounds Bergship.png Stormbones
Tanahchook.png The Tomb Colonies Bergship.png Stormbones FATE Ebullientundertaker.png All Things Must End
Coast2.png Your Flotilla Island2.png Home Waters Lightfingers.png Ambition: Light Fingers! 51-64

Menaces[edit]

The Broad Unterzee is full of menaces. Some of these are just general menaces, while some are more specific. These qualities (except for Sidebarwounds.png Wounds and Sidebarnightmares.png Nightmares) are all removed when docking at a safe dock.

Sidebartroubledwaters.png Troubled Waters

  • If it reaches 7, you will begin to draw dark green cards depending on the other menace qualities you have.
  • If it reaches 8: Tuesday, __th of ____, ____. This will give you Drowned.png A Demise at Zee: and either kill you or make you mad. The exact manner depends on your other menaces. After you have returned to London, you can regain access to your ship by meeting the crew at Wolfstack.png Wolfstack Docks at the cost of a single action.

Appallingsecret.png Rumbling Stomachs

Glowingeyes.png Silent Stalker

  • Gained when Zee-monsters notice you.
  • Together with Troubled Waters 7: Signs of Pursuit

Kingeaterscastle port.png Creeping Fear

  • Gained when your crew is afraid of something.
  • Together with Troubled Waters 7: A Growing Concern

Crush.png Groaning Hull

  • Gained when damaging your ship.
  • Together with Troubled Waters 7: Taking in Water

Fist.png Mutinous Whispers

Sidebarnightmares.png Nightmares

  • When Nightmares reaches 8, you will go mad as usual. Storylet: Into Dark Water

Sidebarwounds.png Wounds

  • When Wounds reaches 8, you will take a trip to the river, after first visiting the Fathom-King. Storylet: Thursday,_th_of_,

Dream Qualities[edit]

These qualities allow you to dream new dreams in London. They first increase by 4 CP, then by 1 Cp per card. They do not reset when docking and once you have experienced the winds for the first time, more cards will increase it. Each finished dream storyline will give you Oneiric Pearl, reset the storyline and grant a special quality that will allow you to dismiss the related dream and clear it's wind once you draw the card again.

Mountainglow.png Southern Wind
Snowflake.png Northern Wind
Sunless.png Eastern Wind

Opportunity Cards[edit]

See this page for a list of all the opportunity cards at Zee.

Minimizing Troubled Waters[edit]

Below are the cards that do not increase Sidebartroubledwaters.png Troubled Waters. Options that have a Challenge won't increase Troubled Waters on a success, but usually do increase it on failure, unless specified otherwise. Some cards also actually decrease Troubled Waters, whereas others just give 0 CP.

All Zee Menace cards (dark green or black borders) also always reduce Troubled Waters, except for one option on A Worrying Appetite.

All Regions Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
A Corvette of Her Majesty's Navy Exchange pleasantries via semaphore Sidebarsuspicion.png Suspicion < 5 -2 CP Engine basic.png Speed
A Giant Angler Crab Full Reverse! Turn us away! Sidebarshadowy.png Shadowy Engine basic.png Speed/2
Ready the guns and fire at its soft spots Tentacle.png Monstrous Anatomy -2 CP Engine basic.png Speed
A Huge Terrible Beast of the Unterzee! Delicious, delicious lumps Bear.png Dangerous Engine basic.png Speed Sidebarunaccountablypeckish.png +1 x UP
Gives Appallingsecret.png Rumbling Stomachs
A Navigation Error Correct your course Owl.png Watchful Engine basic.png Speed
Listen to the Zee Captainhat.png Zeefaring Engine basic.png Speed
Let your own star guide you Fox.png Persuasive Gleam.png A False-Star of your Own -5 CP on success, 0 CP on failure Engine basic.png Speed
A Spit of Land Stop briefly at the island Cardfan.png Luck (50%) -2 CP Engine basic.png Speed/2
Passing a Lightship Stop and exchange news Waves3.png 7 x Zee-Ztory None
Zail on Engine basic.png Speed
Rats in the hold Negotiate with them Fox.png Persuasive Engine basic.png Speed/2
Go on a rat-catching expedition Harpoon.png A Notched Bone Harpoon or Rattingpiece.png Ratting Piece Engine basic.png Speed
The Killing Wind Make ready to dive Zubmarine.png Zubmersibility -2 CP Engine basic.png Speed
What do the Drownies Sing? Cure the ignorance of your zailors Honeyjar.png Kataleptic Toxicology Bubbles.png A Faceted Decanter of Drownie Effluvia -5 CP Engine basic.png Speed
Your False-Star Navigate by the light of your star Gleam.png Looked Upon Fondly -5 CP Engine basic.png Speed
Island2.png Home Waters Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
She's Going Down! Stop and rescue them -2 CP None
A Steamer full of Passengers Invite them aboard for a party Chandelier.png Luxurious None Sidebarscandal.png +2 CP 
Scandal
Island1.png Shepherd's Wash Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
A Steamer full of Passengers Invite them aboard for a party Chandelier.png Luxurious None Sidebarscandal.png +2 CP 
Scandal
The Wax-Wind Shut off the engines and hide belowdecks. -2 CP None
Dive! Zubmarine.png Zubmersibility -1 CP Engine basic.png Speed
Bergship.png Stormbones Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
A Tiny Coral Island What's that down there? Zubmarine.png Zubmersibility -2 CP Engine basic.png Speed
Recognise its shape Amber2.png Shapeling Arts Engine basic.png Speed
A Wind from the North Keep your crew on course Fox.png Persuasive Engine basic.png Speed
Help them Bear.png Dangerous Engine basic.png Speed
Sighting a Lifeberg Keep your distance; make observations Owl.png Watchful Engine basic.png Speed/2
Zail quickly past the lifeberg Engine basic.png Speed Engine basic.png Speed Sidebarnightmares.png +2 CP 
Nightmares
Ram the lifeberg and claim a piece of it! Harpoon.png A Notched Bone Harpoon None
Seaofvoices.png The Sea of Voices Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
Crossing Paths Hail the ship and have a chat with the captain -2 CP Engine basic.png Speed/2
Meeting a Local Steamer Hail the steamer to exchange news -2 CP Engine basic.png Speed/2
I say, must you do that? Chandelier.png Luxurious -1 CP Engine basic.png Speed
The Iceberg Keep a prudent distance Cardfan.png Luck (50%) ? (outdated wiki page)
Have a look around under the iceberg Zubmarine.png Zubmersibility -2 CP Engine basic.png Speed
Zailing steppes.png The Salt Steppes Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
A Chelonite Hunting Ketch Hail them and purchase a bag of assorted bones Moonpearl.png 500 x Moon-Pearl
Shard.png 500 x Shard of Glim
None
Offer to help a Sharp Hunter Knife3.png Chirurgical Touch None
Hail them and exchange stories Waves3.png 10 x Zee-Ztory None
Regale them with tales of your own hunts Harpoon.png A Notched Bone Harpoon
Scaryeye.png 10 x Tale of Terror!!
-4? CP None
A Distant Gleam Measure the measureless Dawnmachine.png Artisan of the Red Science Engine basic.png Speed Sidebarnightmares.png +1 CP 
Nightmares
A Khaganian Patrol Vessel Give them a wide berth Sidebarshadowy.png Shadowy Engine basic.png Speed
Brazenly hail them Fox.png Persuasive Engine basic.png Speed/2
Record their position Joshuashrine.png Shrine to Saint Joshua Engine basic.png Speed/2
Zailing pillaredsea.png The Pillared Sea Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
Becalmed Look into the glassy water (50%) Cardfan.png Luck Engine basic.png Speed/2 Sidebarnightmares.png +1-4 CP Nightmares
Cross the threshold Mirror.png Glasswork
Wake.png Parabolan Base-Camp
No Mirrordark.png The Mirror's Hunger
Redirects to Drowning (which then redirects to Lodgings.png Your Lodgings, and gives Sidebarwounds.png +7-8 CP Wounds and sets Mirrordark.png The Mirror's Hunger to 1 or 2)
Of the Pillars You will look towards her shores Cardfan.png Luck (90%) -2 CP Engine basic.png Speed
You will turn your helm away from her Engine basic.png Speed/2
You will change currency Currency1 silver.png 25 x 
Justificande Coin
Engine basic.png Speed
Zailing corsairsforest.png The Snares Option Challenge Requirements Sidebartroubledwaters.png TW Loss Waves3.png Zailing... Progress Menaces [Collapse]
Navigating the Snares Slow and steady does it Engine basic.png Speed/2

Captainhat.png Zeefaring[edit]

When reaching new regions you gain Sailor.png Zee Legs. These can be expended in Wolfstack.png Wolfstack Docks to improve your skill in Zeefaring. The required amount of Zee legs required increases based on the table below. Zeefaring is required in order to trace a route through the snares, where the Corsair's Forest lies. It can also be used to assemble Map.png Cartographer's Hoard and probably more.

Sailor.png Zee Legs Desired level
Starting level ↓ 7 6 5 4 3 2 1
0 84 56 35 20 10 4 1
1 83 55 34 19 9 3
2 80 52 31 16 6
3 74 46 25 10
4 64 36 15
5 49 21
6 28