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Show new changes starting from 19:43, 19 June 2024
   
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19 June 2024

18 June 2024

     22:01  Guides‎‎ 8 changes history +525 [OuroborusInc‎ (8×)]
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22:01 (cur | prev) +78 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
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20:54 (cur | prev) +150 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
     
16:21 (cur | prev) -47 OuroborusInc talk contribs →‎Retired Guides: swiched to SMW queries rather than hardcoded lists, added Historical Pages section for historical pages
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13:54 (cur | prev) 0 OuroborusInc talk contribs →‎Progress
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13:53 (cur | prev) +102 OuroborusInc talk contribs →‎Stories
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13:49 (cur | prev) +67 OuroborusInc talk contribs →‎Basic Gameplay: access code
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13:48 (cur | prev) +57 OuroborusInc talk contribs →‎Existing Guides Needing Work
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11:24 (cur | prev) +118 OuroborusInc talk contribs →‎Location-Specific
     08:42  (Comment log) [Hythonia‎; 67.171.158.143‎]
     
08:42 Hythonia talk contribs replied to a comment on the article Hinterland Prosperity(Oh that's gone over my head completely. Good job)
     
08:36 67.171.158.143 talk replied to a comment on the article Hinterland Prosperity(the practical thing which makes it not a currency is that buying and selling with it is tied to cards and not, like, a market. also, the difficulty of converting other stores of value into it. (but the joke the anon was making was that, especially in a liberationist city, it really feels like it's another flavor of {{IL|No Currency}}))

17 June 2024

     07:54 Comment log 130.185.116.225 talk replied to a comment on the article Hinterland Prosperity(I think in the context of Fallen London where abstract concepts are far more concrete and tangible (potentially due to treachery, but possibly just as a game mechanic), it should technically be considered currency too. If I can wear a song in my head, hold a memory in my hand, and selling something can cause me to forget it entirely, I can spend goodwill and prosperity that exists in a populace and its leadership.)

13 June 2024

     22:32 Comment log 174.204.196.83 talk commented on the article The City of the Tracklayers (Guide)(...honestly, a thing i expected to exist, but didn't: a single card that spills out of the city and ends up in the deck for the place the city is built. some way to have a minor say in the city's prosperity while doing other things. something that makes you do the math of "okay, which deck do i want an incidental bonus 5epa in, and which one am i doing worm in")