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19 June 2024
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18:12 | Guides 2 changes history -15 [OuroborusInc (2×)] | |||
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18:12 (cur | prev) +51 OuroborusInc talk contribs →Continually Monitored Guides | ||||
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16:39 (cur | prev) -66 OuroborusInc talk contribs →Existing Guides where storylets are missing data |
18 June 2024
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22:01 | Guides 8 changes history +525 [OuroborusInc (8×)] | |||
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22:01 (cur | prev) +78 OuroborusInc talk contribs →Existing Guides where storylets are missing data | |||
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20:54 (cur | prev) +150 OuroborusInc talk contribs →Existing Guides where storylets are missing data | |||
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16:21 (cur | prev) -47 OuroborusInc talk contribs →Retired Guides: swiched to SMW queries rather than hardcoded lists, added Historical Pages section for historical pages | ||||
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13:54 (cur | prev) 0 OuroborusInc talk contribs →Progress | |||
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13:53 (cur | prev) +102 OuroborusInc talk contribs →Stories | |||
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13:49 (cur | prev) +67 OuroborusInc talk contribs →Basic Gameplay: access code | |||
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13:48 (cur | prev) +57 OuroborusInc talk contribs →Existing Guides Needing Work | |||
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11:24 (cur | prev) +118 OuroborusInc talk contribs →Location-Specific |
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08:42 | (Comment log) [Hythonia; 67.171.158.143] | |||
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08:42 Hythonia talk contribs replied to a comment on the article Hinterland Prosperity (Oh that's gone over my head completely. Good job) | ||||
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08:36 67.171.158.143 talk replied to a comment on the article Hinterland Prosperity (the practical thing which makes it not a currency is that buying and selling with it is tied to cards and not, like, a market. also, the difficulty of converting other stores of value into it. (but the joke the anon was making was that, especially in a liberationist city, it really feels like it's another flavor of {{IL|No Currency}})) |
17 June 2024
07:54 | Comment log 130.185.116.225 talk replied to a comment on the article Hinterland Prosperity (I think in the context of Fallen London where abstract concepts are far more concrete and tangible (potentially due to treachery, but possibly just as a game mechanic), it should technically be considered currency too. If I can wear a song in my head, hold a memory in my hand, and selling something can cause me to forget it entirely, I can spend goodwill and prosperity that exists in a populace and its leadership.) |
13 June 2024
22:32 | Comment log 174.204.196.83 talk commented on the article The City of the Tracklayers (Guide) (...honestly, a thing i expected to exist, but didn't: a single card that spills out of the city and ends up in the deck for the place the city is built. some way to have a minor say in the city's prosperity while doing other things. something that makes you do the math of "okay, which deck do i want an incidental bonus 5epa in, and which one am i doing worm in") |