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Show new changes starting from 05:38, 21 June 2024
   
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20 June 2024

     20:38  Guides‎‎ 3 changes history -156 [OuroborusInc‎ (3×)]
     
20:38 (cur | prev) -111 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
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08:36 (cur | prev) +83 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
     
08:29 (cur | prev) -128 OuroborusInc talk contribs →‎Needed Contributions
     16:52  (Comment log) [ApocyanStreets‎; 121.7.171.107‎]
     
16:52 ApocyanStreets talk contribs replied to a comment on the article Hinterland Prosperity(In my experience this is only efficient for scrips if you purchase one of the vignette with your suitable skills. Otherwise TLU city is just better for echoes grinding.)
     
16:18 121.7.171.107 talk commented on the article Hinterland Prosperity(How efficient is using this to make Scrips, when the cards in Tracklayer City are non-discardable and it might take many actions for the item exchange card to show up? A basic Hellworm needs 200k Scrips. A Vital Intelligence yields 25 Scrips.)
 m   08:36  The City of the Tracklayers (Guide) diffhist +57 OuroborusInc talk contribs

19 June 2024

18 June 2024

     22:01  Guides‎‎ 8 changes history +525 [OuroborusInc‎ (8×)]
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22:01 (cur | prev) +78 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
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20:54 (cur | prev) +150 OuroborusInc talk contribs →‎Existing Guides where storylets are missing data
     
16:21 (cur | prev) -47 OuroborusInc talk contribs →‎Retired Guides: swiched to SMW queries rather than hardcoded lists, added Historical Pages section for historical pages
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13:54 (cur | prev) 0 OuroborusInc talk contribs →‎Progress
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13:53 (cur | prev) +102 OuroborusInc talk contribs →‎Stories
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13:49 (cur | prev) +67 OuroborusInc talk contribs →‎Basic Gameplay: access code
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13:48 (cur | prev) +57 OuroborusInc talk contribs →‎Existing Guides Needing Work
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11:24 (cur | prev) +118 OuroborusInc talk contribs →‎Location-Specific
 m   11:53  Fallen London Wiki:IDs and Hidden Qualities diffhist 0 OuroborusInc talk contribs
     08:42  (Comment log) [Hythonia‎; 67.171.158.143‎]
     
08:42 Hythonia talk contribs replied to a comment on the article Hinterland Prosperity(Oh that's gone over my head completely. Good job)
     
08:36 67.171.158.143 talk replied to a comment on the article Hinterland Prosperity(the practical thing which makes it not a currency is that buying and selling with it is tied to cards and not, like, a market. also, the difficulty of converting other stores of value into it. (but the joke the anon was making was that, especially in a liberationist city, it really feels like it's another flavor of {{IL|No Currency}}))

17 June 2024

     07:54 Comment log 130.185.116.225 talk replied to a comment on the article Hinterland Prosperity(I think in the context of Fallen London where abstract concepts are far more concrete and tangible (potentially due to treachery, but possibly just as a game mechanic), it should technically be considered currency too. If I can wear a song in my head, hold a memory in my hand, and selling something can cause me to forget it entirely, I can spend goodwill and prosperity that exists in a populace and its leadership.)