Template:Loss

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(Redirected from Template:Drop)
Template documentation (for the above template, sometimes hidden or invisible)


This template is used for Effects that decreases qualities and items. It replaces the old system, and fully supports both item losses (formerly {{Item Loss}}), and pyramidal qualities (formerly {{Drop}}).

Usage: {{Loss|A|B|<params>}}

  • The first parameter is the name of the item or quality.
  • The second parameter is the amount gained. Standard formatting is "#" for discrete qualities, "# x" for items, and "-# CP" for pyramidal qualities.

Parameter list

  • image, this parameter is used to set a custom image. Its value is the image name to be used, including the .png postfix but without the File: prefix. Please note that this should be the small version of the file (so ending in small.png). Also note that this will now only apply to the image at the front; changing the image of later {{IL}}'s is no longer supported. Set this to "none" to not display an image.
  • {{{1}}}, ie the first unnamed parameter defines the quality or item that is being decreased, with its value being the full pagename of this quality.
  • {{{2}}}, ie the second unnamed parameter defines the amount by which the first unnamed parameter is decreased. Its value is the numerical decreased, including either the x or the CP postfix. Do not use this parameter if one of the following two parameters are used.
  • Appearance, this parameter overwrites how the selected quality or item is displayed. Can be use to add italics or change the text entirely.
  • occurrence, this parameter is used when the quality change starts with An occurrence. Its value is the new numerical value of the quality.
  • to, this parameter is used when the quality change looks like x has dropped to y. Its value is the new numerical value of the quality.
  • message, this parameter is used to define a custom message for the quality/item decreased. Note that this will not work if either |occurrence or to are set.
  • now, this parameter is used to when the action sets a quality/item to a specific level, but doesn't use either |occurrence or ~to. Note that unlike those {{{2}}} and {{{message}}} do work with this one.
  • reset, this parameter is used when the quality change looks like x has been reset: a conclusion, or a new beginning?. Its value is either no (default) or yes.
  • twist, this parameter is used when the quality change looks like A twist in your tale! You are no longer x. Its value is either no (default) or yes.
  • gone, this parameter is used when the quality change looks like Your x Quality has gone. Its value is either no (default) or yes.
  • hidden, this parameter is used to define whether the change is hidden or not. If the change is hidden set this to yes, otherwise don't include it.
  • Menace location, this parameter is used when the quality loss occurs in a Menace location connected to that Menace and categorizes it as appropriate. Its value, if used, is the name of the location.
  • suppress properties, when set to yes the template will not add the Loss categories or properties to the page.

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

The name of the quality/item being lost.

Pagerequired
Quantity2

The amount lost by this action, which should either be count of levels for items and Discrete qualities, or number of Change Points for Pyramidal. Pyramidal qualities require one of the ' CP' or ' x' postfixes.

Stringrequired
Custom appearanceAppearance

If the decreased quality should have custom formatting like italics, this property can be used to overwrite the displayed text.

Stringoptional
Custom Messagemessage

If the quality decrease include a custom message set this parameter to that message

Stringoptional
Occurrence!occurrence

If the game text for the action result begins with "An occurrence!", then set this parameter to the new value of the quality.

Stringoptional
Nownow

If the result of the action sets this quality to a specific level, instead of decreasing it, then set this parameter to the new level. Unlike Set to and Occurrence this one will work with Message

Stringoptional
Set toto

If the result of the action sets this quality to a specific level, instead of decreasing it, then set this parameter to the new level (including level description) unless "occurrence" is more appropriate.

Stringoptional
Gonegone

If the game text for the action result ends with "Quality has gone!", then set this parameter to yes

Booleanoptional
Resets Qualityprogress reset reset

If the game text for the action result ends with "has been reset: a conclusion, or a new beginning!", then set this parameter to yes

Booleanoptional
Twisttwist

If the game text for the action result begins with "A twist in your tale", then set this parameter to the name of the quality/item being lost. Disables all other parameters

Stringoptional
Image filenameimage

Changes the image link displayed before the text. Set this to "none" to not display an image.

Default
The default image for a quality is stored in Property:Has icon.
Fileoptional
Hidden losshidden

If the action result is hidden ingame set this parameter to yes.

Booleanoptional
Menace locationMenace location

If the action takes place in.a Menace Location and makes progress towards escaping it, then set this parameter to the name of that Menace Location.

Example
State of some confusion
Stringoptional
Suppress propertiessuppress properties

When "yes", displays the template without adding the corresponding categories and properties to the page.

Stringoptional

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