Template:LivingStory
A Living Story adds a real-time delay to an effect or occurrence in Fallen London. The Living Story will be activated by a regular storylet. Then, after the delay, the Living Story will trigger and appear in the player's Messages tab. The first Living Story that every player encounters is Time, the Healer.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Activated in | Activated in | A link to the action or storylets where this Living Story is activated. Note that it is not made into a link automatically.
| Page | required |
Delay | Delay | The amount of time, roughly, between when the Living Story is triggered is activated and when it triggers.
| Line | required |
Reactivate | Reactivate | Whether the Living Story happens once per activation, or will recur periodically.
| Line | optional |
Description | Description | The game text displayed when the Living Story is triggered. Editing Guidelines apply. Note that game effects, like quality gains or loses, are not part of the Description.
| Content | required |
Description summary | Description summary | A player-provided summary of the description, if it had to be edited for length or requires additional description. | Content | suggested |
Game Instructions | Game Instructions | Game text that is not narrative, usually bolded. The character count for the Editing Guidelines do not apply to instructional text. | Content | optional |
Icon | Icon | Icon shown in mail notifications. File name with .png | File | optional |
Spoiler Type | Spoiler Type | Parameter directly passed to Template:Spoiler
| Line | optional |