Editing The Maze-Garden (Guide)

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=== IPSEITY and COMMUNION ===
 
=== IPSEITY and COMMUNION ===
It is best to focus on raising either {{IL|IPSEITY}} or {{IL|COMMUNION}} (based on which rewards you want), as it's hard to get both qualities to 7. You will need 6 in either of these two qualities to get 100% on their respective checks. If you're more interested in rewards unrelated to these two qualities, it's worth noting that both qualities have 3 challenges each, but the {{IL|COMMUNION}} check in [[DISCERN]] is beneficial to fail, and the {{IL|COMMUNION}} check in [[SCAVENGE]] can be avoided by choosing the  [[Shadowy]] check instead. The {{IL|IPSEITY}} checks are typically on cards that have no better options, which makes favouring {{IL|IPSEITY}} the generally advisable strategy (unless you specifically want the {{IL|Thirsty Bombazine Scrap}}s that unlock with 7 or more {{IL|COMMUNION}}). However, unless you are a late-game player and already have access to {{IL|Helicon House}}, you should pick {{IL|COMMUNION}} if you want pure Echoes.
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It is best to focus on raising either {{IL|IPSEITY}} or {{IL|COMMUNION}} (based on which rewards you want), as it's hard to get both qualities to 7. You will need 6 in either of these two qualities to get 100% on their respective checks. If you're more interested in rewards unrelated to these two qualities, it's worth noting that both qualities have 3 challenges each, but the {{IL|COMMUNION}} check in [[DISCERN]] is beneficial to fail, and the {{IL|COMMUNION}} check in [[SCAVENGE]] can be avoided by choosing the  [[Shadowy]] check instead. The {{IL|IPSEITY}} checks are typically on cards that have no better options, which makes favouring {{IL|IPSEITY}} the generally advisable strategy (unless you specifically want the {{IL|Thirsty Bombazine Scrap}}s that unlock with 7 or more {{IL|COMMUNION}}). However, unless you are a late-game player and already have access to Helicon House, you should pick communion if you want pure Echoes.
  
 
It is suggested to avoid playing [[TRAVERSE]], because it gives low rewards. In addition, you might want to avoid [[TRANSFIGURE]] with {{IL|Awakening...}} less than 5. If keeping high {{IL|IPSEITY}}/low {{IL|COMMUNION}} you might want to avoid [[PARTAKE]] with {{IL|Awakening...}} 6+.
 
It is suggested to avoid playing [[TRAVERSE]], because it gives low rewards. In addition, you might want to avoid [[TRANSFIGURE]] with {{IL|Awakening...}} less than 5. If keeping high {{IL|IPSEITY}}/low {{IL|COMMUNION}} you might want to avoid [[PARTAKE]] with {{IL|Awakening...}} 6+.
  
 
==== If going for {{IL|IPSEITY}}: ====
 
==== If going for {{IL|IPSEITY}}: ====
[[ADORN]], [[DUEL]], [[HARVEST]], and [[SCAVENGE]] all have branches with +7 cp of {{IL|Awakening...}}.  Failing the {{IL|COMMUNION}} check on [[DISCERN]] (90% if you have none) gives +6 cp.  Playing [[TRANSFIGURE]] with at least {{IL|Awakening...}} 5 gets you +6, while [[PARTAKE]] with at most 6 gives you +7.  If you can pass all checks at ~90% this always gives you six cards you can play with an average of upwards of +6 cp {{IL|Awakening...}}.
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[[ADORN]], [[DUEL]], [[HARVEST]], and [[SCAVENGE]] all have branches with +7 cp of {{IL|Awakening...}}.  Failing the {{IL|COMMUNION}} check on [[DISCERN]] (90% if you have none) gives +6 cp.  Playing [[TRANSFIGURE]] with {{IL|Awakening...}} at least 5 get you +6, while [[PARTAKE]] with at most 6 gives you +7.  If you can pass all checks at ~90% this always gives you six cards you can play with an average of upwards of +6 cp {{IL|Awakening...}}.
  
 
==== If going for {{IL|COMMUNION}}: ====
 
==== If going for {{IL|COMMUNION}}: ====

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