Editing The Sixth Coil (Guide)

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With Max gear, the default action should be guaranteed, so we can assume 414 Renown/Action as the baseline.  
 
With Max gear, the default action should be guaranteed, so we can assume 414 Renown/Action as the baseline.  
  
If you have [[Find the weakness in an opponent's defences|access to Parabola]] for {{IL|Casing...}}, and you're making the maximum of {{IL|Coilheart Renown|1010 x}}, then you gain {{IL|Casing...|28 CP}} in ~4 actions, and 2.8 actions to cash in should gain you a total of 415.9 Renown/Action. This must be done in bulk, to negate the cost of moving to and from the parabola. This is marginally better than the default action. Of course, if you don't yet have the base stats for the max 414 Renown from the default action (perhaps from only being partway through the Railway story), then this is obviously better, just stock up on [[Hastily Scrawled Warning Note|Shadowy second chances]] if you feel lucky with taking 2 ~50% coinflips in the hopes of only having to spend 3 actions for your casing, and spend {{IL|Glass Gazette|Appearance=Gazettes}} and Dream qualities liberally when you don't wish to spend your second chances unless you somehow have enough {{IL|Glasswork}} items to [[Apply your own knowledge|100% the check for scouting]].
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If you have [[Find the weakness in an opponent's defences|access to Parabola]] for {{IL|Casing...}}, and you're making the maximum of {{IL|Coilheart Renown|1010 x}}, then you gain {{IL|Casing...|28 CP}} in ~4 actions, and 2.8 actions to cash in should gain you a total of 415.9 Renown/Action. This must be done in bulk, to negate the cost of moving too and from the parabola. This is marginally better than the default action. Of course, if you don't yet have the base stats for the max 414 Renown from the default action (perhaps from only being partway through the Railway story), then this is obviously better, just stock up on [[Hastily Scrawled Warning Note|Shadowy second chances]] if you feel lucky with taking 2 ~50% coinflips in the hopes of only having to spend 3 actions for your casing, and spend {{IL|Glass Gazette|Appearance=Gazettes}} and Dream qualities liberally when you don't wish to spend your second chances unless you somehow have enough {{IL|Glasswork}} items to [[Apply your own knowledge|100% the check for scouting]].
  
 
The lab option takes 1 action to start, 1 action to finish, and 1 action to turn in, plus the time it takes to accumulate a total of {{IL|Total Lab Research Required|550}}. This would require 91.66 Research/action to be comparable, which is not possible, and so is the worst option for {{IL|Coilheart Renown}}. That said, the lab option does also grant {{IL|Searing Enigma|1 x}}. If this is taken as being worth {{IL|Coilheart Renown|6250 x}} (The going rate of Renown), then You only need to average 26.5 Research/Action in order to break even with other options. This option can only be considered good if you somehow do not have access to Parabolan Casing but can get at least somewhat close to that average 26.5 Research/Action rate.
 
The lab option takes 1 action to start, 1 action to finish, and 1 action to turn in, plus the time it takes to accumulate a total of {{IL|Total Lab Research Required|550}}. This would require 91.66 Research/action to be comparable, which is not possible, and so is the worst option for {{IL|Coilheart Renown}}. That said, the lab option does also grant {{IL|Searing Enigma|1 x}}. If this is taken as being worth {{IL|Coilheart Renown|6250 x}} (The going rate of Renown), then You only need to average 26.5 Research/Action in order to break even with other options. This option can only be considered good if you somehow do not have access to Parabolan Casing but can get at least somewhat close to that average 26.5 Research/Action rate.

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