Fruits of the Zee Festival (Guide)
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This content is only available during Fruits of the Zee Festival!
For the history of this holiday see Fruits of the Zee Festival (historical) |
The Fruits of the Zee is an annual festival taking place in the last two weeks of August on Mutton Island. The main focus is fishing, but it's also an opportunity to see some sights, obtain unique items, and discover your Destiny.
Getting to the Festival[edit]
You may Catch a ferry to the Fruits of the Zee festival at Wolfstack Docks to get to Mutton Island, which is useful if you do not yet have a ship. Catch the ferry back to London in order to return. However, if you have a Ship, it is usually easier to sail to Mutton Island on your own.
Going Fishing[edit]
Hire a fishing boat to go fishing for a Strange Catch.
Gone Fishing 1-9[edit]
Each turn of fishing lets you choose between two Quirk checks. All checks are Narrow 2 and have the same effects. Succeeding the check adds +2 CP Running Battle... whereas failing the check gives -1 CP
Running Battle... and adds +1 CP to the tested Quirk, up to level 5.
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Quirk 1 | Quirk 2 |
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In addition to the Quirk checks, some levels of Sights at the Festival allow you to spend an item for a guaranteed increase to
Running Battle....
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Item Cost | ![]() |
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One last effort![edit]
When Gone Fishing reaches 10, you have the opportunity to make one last effort if you wish. This allows you to gain a final
+6 CP Running Battle... by raising one Quirk by +3 CP while decreasing another Quirk by an equal amount. The pair of Quirks depends on
Sights at the Festival, but you will always get to choose which of the two you want to raise.
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Quirk 1 | Quirk 2 |
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End of the cycle[edit]
At Gone Fishing 10-11 you get to choose whether to Land your catch or Throw it back.
If you Throw it back, Running Battle... will be halved and
Gone Fishing reset to 1, allowing you to build up
Running Battle... from a higher base.
When you choose to Land your catch, you trade in your Running Battle... for an equal level of
Strange Catch and finish your fishing trip.
Visit The Fruits of the Zee Festival! for opportunities to trade in your Strange Catch, including The Wreckers' Cove.
Specific Strange Catch Values[edit]
When aiming for the Scrimshander Carving Knife, Strange Catch values of 3-5 are required. A basic success at all stages gives a Strange Catch value of 5, giving a 20% chance of rolling the Knife in Wrecker's Cove - for lower values with a better chance of getting the knife, failures on the Quirk tests are required.
7 may be a desirable Strange Catch level as it allows a chance at all unique items other than the Scrimshander Carving Knife. Options to achieve this while fishing include:
- 7 regular successes, 2 Zee-Ztories, and One Last Effort!
- 8 regular successes, 1 Partial Map, and One Last Effort!
- 7 regular successes, 1 Zee-Ztory, and 1 Partial Map.
- 5 regular successes and 4 Zee-Ztories.
The Fruits of the Zee Festival![edit]
See the sights and mingle at The Fruits of the Zee Festival! Many branches are available on this storylet, changing with the Sights at the Festival randomiser. Most branches offer a random number of various items based on one or more of your main Attributes. A few branches allow you trade in a
Strange Catch.
Normal Branches[edit]
Trading in a
Strange Catch[edit]
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Action | Req. ![]() |
Success |
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Offer your Strange Catch to the Drownies | 5+ | The Drowning Feast |
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Offer your Strange Catch to the Drownies: Reprise (25 FATE) | 5+ | FATE |
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Follow them to the well | 1+ |
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Ask the Custodial Chef to prepare your Strange Catch | 1+ |
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Give your Strange Catch to the Melancholy Curate | 1+ |
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Offer a Hooded Lady your Strange Catch | 1+ | The Wreckers' Cove |
The Wreckers' Cove[edit]
The Wreckers' Cove is the main place to trade in a Strange Catch, accessed by Offering a Hooded Lady your Strange Catch in The Fruits of the Zee Festival!. You can trade in your
Strange Catch for a variety of normal goods or a number of unique items. It's important to note that the items available for trade in The Wreckers' Cove is based on a range derived from your
Strange Catch level, so getting the highest
Strange Catch you can is not always the goal.
When you Offer a Hooded Lady your Strange Catch, Picking Through the Wreckers' Cove is set to a random even value in the range 2 x [(
Strange Catch + 1) to (2 x
Strange Catch)]. This value then determines what rewards are available in The Wreckers' Cove.
Unique Rewards[edit]
Reward | Stats | ![]() |
Possible ![]() |
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6-18 |
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10-12 |
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14-16 |
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18-20 |
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18-20 | |
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18-20 | |
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22-24 |
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26-28 |
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26-28 | ||
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26+ |
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Fate Items[edit]
The following table includes items that are only available via The Wreckers' Cove (Fate), however all regular items can also be bought there.
Item | Action | FATE-cost | Stats | Notes |
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A bronze jar, still cold from the North.. | 10 | Also available during the Railway | |
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A well-packed keg of Scintillack Snuff | 10 |
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Also available at several points during the Railway |
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The Viscountess' Bejewelled Collar | 10 | Shared Best-in-Slot item for ![]() | |
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The Viscount's Bejewelled Collar | 10 |
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Shared Best-in-Slot item for ![]() |
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An Anonymous White Mask, Zee-Stained and Mildewy | 15 | Shared Best-in-Slot item for ![]() | |
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A sinister shard of flint | 15 |
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Also available from a Rare Failure in the Lab |
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A wildly spinning compass | 15 | ||
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An armoured guinea-pig, shackled to a heavy ball of lead | 20 |
Repeatable Rewards[edit]
Reward (Sell Value) | Rare Success (Sell Value) | ![]() |
Possible ![]() |
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4 | 1 (100%) |
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4-8 | 1 (100%), 2 (100%), 3 (33%) |
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6-12 | 2 (100%), 3 (100%), 4 (50%), 5 (20%) |
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10-16 | 3 (66%), 4 (100%), 5 (60%), 6 (33%), 7 (14%) |
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14-20 | 4 (50%), 5 (80%), 6 (66%), 7 (43%), 8 (25%), 9 (11%) |
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18-24 | 5 (40%), 6 (66%), 7 (57%), 8 (50%), 9 (33%), 10 (20%), 11 (9%) |
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- | 22-28 | 6 (33%), 7 (57%), 8 (50%), 9 (44%), 10 (40%), 11 (27%), 12 (17%), 13 (8%) |
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- | 26+ | 7 (29%), 8 (50%), 9 (66%), 10 (80%), 11 (91%), 12+ (100%) |
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- | 30+ | 8 (25%), 9 (44%), 10 (60%), 11 (73%), 12 (83%), 13 (92%), 14+ (100%) |
Destinies[edit]
If you don't already have a Destiny--or you wish to spend Fate to reset your Destiny--this is one of your three annual chances to get one. Bring a Strange Catch 5 to The Fruits of the Zee Festival! and wait for
Sights at the Festival 1-33, then Offer your Strange Catch to the Drownies. This will bring you to a storylet where you get to set your Destiny.
WARNING: Once you Offer your Strange Catch to the Drownies, you will not be able to Perhaps Not out, so make sure you are ready to choose a Destiny.
See Destinies (Guide) for more information about Destinies and how to choose which future is right for you.
Menaces[edit]
As you explore The Fruits of the Zee Festival!, most branches will increase either Nightmares or
Wounds regardless of success or failure. If either hits 8 while on Mutton Island during the Festival, you will trigger either Over-Indulgence or An Unusual Interlude. Besides returning you to Your Lodgings and resetting
Strange Catch, this will drop the corresponding to 6 and reduce two of your main Attributes by a number of CP equal to their current modified levels. Over-Indulgence will reduce
Dangerous and
Shadowy while An Unusual Interlude will reduce
Persuasive and
Watchful.
Fortunately, The Fruits of the Zee Festival! does offer a way to recover Nightmares and
Wounds without leaving Mutton Island or reducing your Attributes. With
Sights at the Festival 67-100 and a
Strange Catch, you can trade in your
Strange Catch with either Ask the Custodial Chef to prepare your Strange Catch or Give your Strange Catch to the Melancholy Curate to reduce your
Wounds or
Nightmares, respectively, by a random amount determined by your
Strange Catch level. This branches will also give you random amounts of Partial Maps, Zee-Ztories, and Map Scraps determined by your main Attributes.
The Parlour of Virtue, On Holiday[edit]
Jervaise is collecting love stories for Mr Wines. Various people can be found around the festival and persuaded to participate in a Mutton Island Courtship, either as a suitor or to be courted.
From The Fruits of the Zee Festival!:
Courted: Dashing Drownie (Sights 0-33)
Courted: Roaming Replete (Sights 34-66)
Suitor: Melancholy Curate (Sights 67-100)
Suitor: Custodial Chef (Sights 67-100)
From The Wreckers' Cove:
From The Parlour of Virtue, On Holiday:
You can arrange a relationship via the Arranging a False-Summer companionship storylet. Since there are three suitors and three people to be courted, there are nine possible relationships.
Chaperoning on Mutton Island[edit]
All relationships can become more cordial or more acrimonious. This is tracked through Disposition of a Mutton Island Dalliance.
You conclude the courtship at any point to gain a love story. Each type of courtship requires a different disposition range (or level).
- Catastrophic Courtships require a disposition of 20 or below.
- Indifferent Courtships require a disposition of 25-70.
- Fine Courtships require a disposition of 75-95.
- Star-Spun Courtships require a disposition of 100.
Reporting to Mr Wines[edit]
Three love stories can be turned in to Mr Wines in London. He was hoping for catastrophe in order to persuade the Bazaar not to wander from London. However the echo price for each option is similar.
- Catastrophic Tales receive a
Night-Whisper (62.50E) +
Favour in High Places (12.50E)
- Indifferent and fine stories receive a
Searing Enigma (62.50E)
- Star-Spun Courtships receive a
Fragment of the Tragedy Procedures (62.50E) +
Bazaar Permit (12.50E)