Fruits of the Zee Festival (Guide)
|Fruits of the Zee Festival!|
For festival history, see Fruits of the Zee Festival (historical).
The Fruits of the Zee is an annual festival taking place in the last two weeks of August on Mutton Island. The main focus is fishing, but it's also an opportunity to see some sights, obtain unique items, and discover your Destiny.
Getting to the Festival
You may Catch a ferry to the Fruits of the Zee festival at Wolfstack Docks to get to Mutton Island, which is useful if you do not yet have a ship. However, if you have a Ship, it is usually easier to sail to Mutton Island on your own.
Gone Fishing 1-9
Each turn of fishing lets you choose between two Quirk checks. All checks are Narrow 2 and have the same effects. Succeeding the check adds +2 CP Running Battle... whereas failing the check gives -1 CP Running Battle... and adds +1 CP to the tested Quirk, up to level 5.
|Sights||Quirk 1||Quirk 2|
|15-25||1 x Map Scrap||+2 CP|
|43-63||1 x Zee-Ztory||+5 CP|
|76-95||1 x Partial Map||+10 CP|
One last effort!
When Gone Fishing reaches 10, you have the opportunity to make one last effort if you wish. This allows you to gain a final +6 CP Running Battle... by raising one Quirk by +3 CP while decreasing another Quirk by an equal amount. The pair of Quirks depends on Sights at the Festival, but you will always get to choose which of the two you want to raise.
|Sights||Quirk 1||Quirk 2|
End of the cycle
Specific Strange Catch Values
When aiming for the Scrimshander Carving Knife, Strange Catch values of 3-5 are required. A basic success at all stages gives a Strange Catch value of 5, giving a 20% chance of rolling the Knife in Wrecker's Cove - for lower values with a better chance of getting the knife, failures on the Quirk tests are required.
7 may be a desirable Strange Catch level as it allows a chance at all unique items other than the Scrimshander Carving Knife. Options to achieve this while fishing include:
- 7 regular successes, 2 Zee-Ztories, and One Last Effort!
- 8 regular successes, 1 Partial Map, and One Last Effort!
- 7 regular successes, 1 Zee-Ztory, and 1 Partial Map.
- 5 regular successes and 4 Zee-Ztories.
See the sights and mingle at The Fruits of the Zee Festival! Many branches are available on this storylet, changing with the Sights at the Festival randomiser. Most branches offer a random number of various items based on one or more of your main Attributes. A few branches allow you trade in a Strange Catch.
(EPA with skill level 150)
|0-5||Spy on a delivery for the Custodial Chef||-|
|0-33||Listen to the Drownies' songs|
|0-33||Dance with a Drownie|
|34-50||"Oi! You stepped on my invisible rat!"|
|34-66||Accompany a passing crowd of drunken revellers|
|51-66||Escape the attentions of the Mary Lloyd||-|
|67-76||Stoke an argument between the Custodial Chef and the Melancholy Curate|
|67-100||Eat at the Curate's Table|
|67-100||Eat at the Custodial Chef's Table|
|86-100||Drink with a Hooded Lady of Mysterious Provenance|
|86-100||Confront a Hooded Lady of Mysterious Provenance||-|
Trading in a Strange Catch
|0-33||Offer your Strange Catch to the Drownies||5+||The Drowning Feast|
|0-33||Offer your Strange Catch to the Drownies: Reprise (25 FATE)||5+||FATE|
|34-66||Follow them to the well||1+|
|67-100||Ask the Custodial Chef to prepare your Strange Catch||1+|
|67-100||Give your Strange Catch to the Melancholy Curate||1+|
|86-100||Offer a Hooded Lady your Strange Catch||1+||The Wreckers' Cove|
The Wreckers' Cove is the main place to trade in a Strange Catch, accessed by Offering a Hooded Lady your Strange Catch in The Fruits of the Zee Festival!. You can trade in your Strange Catch for a variety of normal goods or a number of unique items. It's important to note that the items available for trade in The Wreckers' Cove is based on a range derived from your Strange Catch level, so getting the highest Strange Catch you can is not always the goal.
When you Offer a Hooded Lady your Strange Catch, Picking Through the Wreckers' Cove is set to a random even value in the range 2 x [( Strange Catch + 1) to (2 x Strange Catch)]. This value then determines what rewards are available in The Wreckers' Cove.
|Reward||Stats||PTtWC||Possible Strange Catch values (% chance)|
|Sinning Jenny's Forsaken Wimple!|| Persuasive +2
|6-18||2-4 (100%), 5 (80%), 6 (50%), 7 (29%), 8 (12%)|
|Scrimshander Carving Knife|| Watchful +3
|10-12||3 (66%), 4 (50%), 5 (20%)|
|A Faceted Decanter of Drownie Effluvia|| Shadowy +5
|14-16||4 (50%), 5 (40%), 6 (33%), 7 (14%)|
|Wrecking Boots|| Dangerous +4
|18-20||5 (40%), 6 (33%), 7 (29%), 8 (25%), 9 (11%)|
|Nuncian Pocket Watch|| Shadowy +6
|Sun-Seared Silken Gloves|| Respectable +2
A Player of Chess +1
|A Cured Jillyfleur Cloak|| Dangerous +6
|22-24||6 (33%), 7 (29%), 8 (25%), 9 (22%), 10 (20%), 11 (9%)|
|The Forsaken Crown of a Grand Devil|| Watchful +4
Artisan of the Red Science +1
|26-28||7 (29%), 8 (25%), 9 (22%), 10 (20%), 11 (18%), 12 (17%), 13 (8%)|
|Semi-Automated Mary Lloyd|| Dangerous +4
|A Submerged Rector|| Persuasive +7
|26+||7 (29%), 8 (50%), 9 (66%), 10 (80%), 11 (91%), 12+ (100%)|
The following table includes items that are only available via The Wreckers' Cove (Fate), however all regular items can also be bought there.
|Mutersalt||A bronze jar, still cold from the North..||10||Also available during the Railway|
|Consignment of Scintillack Snuff||A well-packed keg of Scintillack Snuff||10||Also available at several points during the Railway|
|Viscountess' Bejewelled Collar||The Viscountess' Bejewelled Collar||10||Shared Best-in-Slot item for Glasswork|
|Viscount's Bejewelled Collar||The Viscount's Bejewelled Collar||10||Shared Best-in-Slot item for Mithridacy|
|Anonymous White Mask, Zee-Stained and Mildewy||An Anonymous White Mask, Zee-Stained and Mildewy||15|
|Bloodstained Eolith||A sinister shard of flint||15||Also available from a Rare Failure in the Lab|
|'For Your Own Good' Compass||A wildly spinning compass||15|
|Pre-Emptive Guinea-Pig||An armoured guinea-pig, shackled to a heavy ball of lead||20|
|Reward (Sell Value)||Rare Success (Sell Value)||PTtWC||Possible Strange Catch values (% chance)|
||4-8||1 (100%), 2 (100%), 3 (33%)|
|6-12||2 (100%), 3 (100%), 4 (50%), 5 (20%)|
||10-16||3 (66%), 4 (100%), 5 (60%), 6 (33%), 7 (14%)|
|14-20||4 (50%), 5 (80%), 6 (66%), 7 (43%), 8 (25%), 9 (11%)|
|18-24||5 (40%), 6 (66%), 7 (57%), 8 (50%), 9 (33%), 10 (20%), 11 (9%)|
|-||22-28||6 (33%), 7 (57%), 8 (50%), 9 (44%), 10 (40%), 11 (27%), 12 (17%), 13 (8%)|
|-||26+||7 (29%), 8 (50%), 9 (66%), 10 (80%), 11 (91%), 12+ (100%)|
|-||30+||8 (25%), 9 (44%), 10 (60%), 11 (73%), 12 (83%), 13 (92%), 14+ (100%)|
If you don't already have a Destiny--or you wish to spend Fate to reset your Destiny--this is one of your three annual chances to get one. Bring a Strange Catch 5 to The Fruits of the Zee Festival! and wait for Sights at the Festival 1-33, then Offer your Strange Catch to the Drownies. This will bring you to a storylet where you get to set your Destiny.
As you explore The Fruits of the Zee Festival!, most branches will increase either Nightmares or Wounds regardless of success or failure. If either hits 8 while on Mutton Island during the Festival, you will trigger either Over-Indulgence or An Unusual Interlude. Besides returning you to Your Lodgings and resetting Strange Catch, this will drop the corresponding to 6 and reduce two of your main Attributes by a number of CP equal to their current modified levels. Over-Indulgence will reduce Dangerous and Shadowy while An Unusual Interlude will reduce Persuasive and Watchful.
Fortunately, The Fruits of the Zee Festival! does offer a way to recover Nightmares and Wounds without leaving Mutton Island or reducing your Attributes. With Sights at the Festival 67-100 and a Strange Catch, you can trade in your Strange Catch with either Ask the Custodial Chef to prepare your Strange Catch or Give your Strange Catch to the Melancholy Curate to reduce your Wounds or Nightmares, respectively, by a random amount determined by your Strange Catch level. This branches will also give you random amounts of Partial Maps, Zee-Ztories, and Map Scraps determined by your main Attributes.
Jervaise is collecting love stories for Mr Wines. Various people can be found around the festival and persuaded to participate in a Mutton Island Courtship, either as a suitor or to be courted.
- Courted: Dashing Drownie (Sights 0-33)
- Courted: Roaming Replete (Sights 34-66)
- Suitor: Melancholy Curate (Sights 67-100)
- Suitor: Custodial Chef (Sights 67-100)
From The Wreckers' Cove:
You conclude the courtship at any point to gain a love story. Each type of courtship requires a different disposition range (or level).
- Catastrophic Courtships require a disposition of 20 or below.
- Indifferent Courtships require a disposition of 25-70.
- Fine Courtships require a disposition of 75-95.
- Star-Spun Courtships require a disposition of 100.
Three love stories can be turned in to Mr Wines in London. He was hoping for catastrophe in order to persuade the Bazaar not to wander from London. However the echo price for each option is similar.