Editing The Sixth Coil (historical)

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At around 10:57, a small tweak was made to allow access to {{IL|Huffam's Personal Blend}} even after progressing the story past the final clue hunt<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273234006204350514 Discord] "Yo, quick QoL tweak: if you missed Huffam's Personal Blend you can grab it in 'Breaking a Gaol'. We try to make these fun bits unmissable, but the blend was a late addition to the party" - LukeFBG</ref>, and an upper bound on the distance needed to leave the Coil was introduced<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273234387856785428 Discord] "Another quick little tweak to the Sixth Coil: There's now an upper bound on how far you have to walk back after resolving to leave. It's still high enough that you may need to walk backwards too far, but should be a little less brutal for people who decided to wander around for entirely too long." - Bruno (FBG), 10:58 UTC</ref>. At around 11, a timer ran its course<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273236762520715286 Discord] "Also, is this new? I recall not seeing it an hour ago" ''A screenshot for the result of [[Contemplate the Coil with renewed focus]]'' - Name Generic [IGN], 11:08 UTC</ref><ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273237137126588437 Discord] "Oh, it was on a timer as well" - Mr. Messages (Asarta), 11:09 UTC</ref> and the Coilheart victors [[Contemplate the Coil with renewed focus|joined in the exploration of the coil]], leading to a significant increase in the rate at which {{IL|A Route to the Centre}} increased.
 
At around 10:57, a small tweak was made to allow access to {{IL|Huffam's Personal Blend}} even after progressing the story past the final clue hunt<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273234006204350514 Discord] "Yo, quick QoL tweak: if you missed Huffam's Personal Blend you can grab it in 'Breaking a Gaol'. We try to make these fun bits unmissable, but the blend was a late addition to the party" - LukeFBG</ref>, and an upper bound on the distance needed to leave the Coil was introduced<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273234387856785428 Discord] "Another quick little tweak to the Sixth Coil: There's now an upper bound on how far you have to walk back after resolving to leave. It's still high enough that you may need to walk backwards too far, but should be a little less brutal for people who decided to wander around for entirely too long." - Bruno (FBG), 10:58 UTC</ref>. At around 11, a timer ran its course<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273236762520715286 Discord] "Also, is this new? I recall not seeing it an hour ago" ''A screenshot for the result of [[Contemplate the Coil with renewed focus]]'' - Name Generic [IGN], 11:08 UTC</ref><ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273237137126588437 Discord] "Oh, it was on a timer as well" - Mr. Messages (Asarta), 11:09 UTC</ref> and the Coilheart victors [[Contemplate the Coil with renewed focus|joined in the exploration of the coil]], leading to a significant increase in the rate at which {{IL|A Route to the Centre}} increased.
  
At around 12:29, the profitability of exploring the Coil was increased, with an additional reward for collecting all four of the [[Burden]]s therein<ref>[https://discord.com/channels/606151996663267338/642347457644331011/1273257110846701600 Discord] <br/><b> August 14 bonus Patch Notes</b><br/>
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At around 12:29, the profitability of exploring the Coil was increased, with an additional reward for collecting all four of the [[Burden]]s therein.<ref>[https://discord.com/channels/606151996663267338/642347457644331011/1273257110846701600 Discord] <br/><b> August 14 bonus Patch Notes</b><br/>
 
Sixth Coil:<br/>
 
Sixth Coil:<br/>
 
* Upped baseline profitability a skosh.
 
* Upped baseline profitability a skosh.
 
* Added a bonus reward for turning around if you’ve collected all four Burdens.
 
* Added a bonus reward for turning around if you’ve collected all four Burdens.
 
* There’s now an upper bound on how much ‘Coiling Ever Deeper’ you have to lose to leave the labyrinth.
 
* There’s now an upper bound on how much ‘Coiling Ever Deeper’ you have to lose to leave the labyrinth.
* Fixed a bug where Temptation’s Presence was incrementing rather than being set to 1, causing it to (confusingly) keep increasing over and over.<br/> - Bruno (FBG)</ref> and a bugfix for {{IL|Temptation's Presence}}<ref>[https://discord.com/channels/606151996663267338/770266641762091079/1273379607613149216 Discord] "Re: Temptation" ''A screenshot of another Discord message, reading "I think people are confused about this because it was bugged for the first day, but temptation's presence just has a chance to be on or off each step. Because this chance increases as you go deeper, it'll always be on past a certain point. But it's possible for it to trigger and then untrigger"'' - Mr. Messages (Asarta), 20:35 UTC</ref>
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* Fixed a bug where Temptation’s Presence was incrementing rather than being set to 1, causing it to (confusingly) keep increasing over and over.<br/> - Bruno (FBG)</ref>
  
 
==15 August==
 
==15 August==

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