Editing Time Passing on Mutton Island (Guide)

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| {{IL|Extraordinary Implication|4 x}}<br />
 
| {{IL|Extraordinary Implication|4 x}}<br />
 
{{IL|Watchful}} 100
 
{{IL|Watchful}} 100
|{{IL|Whispered Hint|1000 x}}<br />
+
|{{IL|Whispered Hint|1000 x }}<br />
{{IL|Memory of Distant Shores|1 x}}
+
{{IL|Memory of Distant Shores|1 x }}
 
|-
 
|-
 
| [["I have long puzzled over..."]]
 
| [["I have long puzzled over..."]]
| {{IL|Extraordinary Implication|8 x}}<br />
+
| {{IL|Extraordinary Implication|8 x }}<br />
 
{{IL|Watchful}} 120
 
{{IL|Watchful}} 120
| {{IL|Cryptic Clue|1000 x}}<br />
+
| {{IL|Cryptic Clue|1000 x }}<br />
{{IL|Mystery of the Elder Continent|2 x}}
+
{{IL|Mystery of the Elder Continent|2 x }}
 
|-
 
|-
 
| [["These books you've spoken of..."]]
 
| [["These books you've spoken of..."]]
| {{IL|Extraordinary Implication|10 x}}<br />
+
| {{IL|Extraordinary Implication|10 x }}<br />
 
{{IL|Watchful}} 140
 
{{IL|Watchful}} 140
| {{IL|Uncanny Incunabulum|2 x}}<br />
+
| {{IL|Uncanny Incunabulum|2 x }}<br />
{{IL|Tale of Terror!!|1 x}}<br />
+
{{IL|Tale of Terror!!|1 x }}<br />
 
{{IL|Nightmares|Appearance=|+2 CP}}
 
{{IL|Nightmares|Appearance=|+2 CP}}
 
|}
 
|}
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|-
 
|-
 
|{{IL|Time Passing in the Southern Archipelago|Appearance=|+2 CP}}
 
|{{IL|Time Passing in the Southern Archipelago|Appearance=|+2 CP}}
{{IL|Appalling Secret|Appearance=AS|2 x}}
+
{{IL|Appalling Secret|Appearance=AS|2 x }}
 
|-
 
|-
 
| [[The Home of Rubbery Lumps]]
 
| [[The Home of Rubbery Lumps]]
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{{IL|Wounds|Appearance=|-1 CP}}<br />
 
{{IL|Wounds|Appearance=|-1 CP}}<br />
 
{{IL|Time Passing in the Southern Archipelago|Appearance=|+2 CP}}<br />
 
{{IL|Time Passing in the Southern Archipelago|Appearance=|+2 CP}}<br />
{{IL|Maniac's Prayer|-4 x}}
+
{{IL|Maniac's Prayer|-4 x }}
 
|  
 
|  
 
|-
 
|-
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| {{IL|Wounds|Appearance=|-2 CP}}<br />
 
| {{IL|Wounds|Appearance=|-2 CP}}<br />
 
{{IL|Nightmares|Appearance=|+1 CP}}<br />
 
{{IL|Nightmares|Appearance=|+1 CP}}<br />
{{IL|Whispered Hint|100 x}}
+
{{IL|Whispered Hint|100 x }}
 
| {{IL|Scandal|Appearance=|+1 CP}}
 
| {{IL|Scandal|Appearance=|+1 CP}}
 
|-
 
|-
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|rowspan="2"| {{IL|Suspicion|Appearance=|+1 CP}}
 
|rowspan="2"| {{IL|Suspicion|Appearance=|+1 CP}}
 
|-
 
|-
|{{IL|Appalling Secret|+5 x}}<br />
+
|{{IL|Appalling Secret|+5 x }}<br />
{{IL|Memory of Distant Shores|1 x}}
+
{{IL|Memory of Distant Shores|1 x }}
 
|-
 
|-
 
| rowspan="2" |[[Well Watching]]
 
| rowspan="2" |[[Well Watching]]
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| rowspan="2" |{{IL|Scandal|Appearance=|+1 CP}}
 
| rowspan="2" |{{IL|Scandal|Appearance=|+1 CP}}
 
|-
 
|-
|{{IL|Memory of Distant Shores|3 x}}
+
|{{IL|Memory of Distant Shores|3 x }}
 
|-
 
|-
 
| rowspan="2" |[[Inside the Cock and Magpie]]
 
| rowspan="2" |[[Inside the Cock and Magpie]]
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| rowspan="2" |{{IL|Nightmares|Appearance=|+1 CP}}
 
| rowspan="2" |{{IL|Nightmares|Appearance=|+1 CP}}
 
|-
 
|-
|{{IL|Inkling of Identity|+2 x}}<br />
+
|{{IL|Inkling of Identity|+2 x }}<br />
{{IL|Scrap of Incendiary Gossip|+2 x}}<br />
+
{{IL|Scrap of Incendiary Gossip|+2 x }}<br />
 
{{IL|Acquainted with Miriam Plenty's Past|+1 CP}}
 
{{IL|Acquainted with Miriam Plenty's Past|+1 CP}}
 
|-
 
|-
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|
 
|
 
| {{IL|Nightmares|Appearance=|+1 CP}}<br />
 
| {{IL|Nightmares|Appearance=|+1 CP}}<br />
{{IL|Whispered Hint|100 x}}
+
{{IL|Whispered Hint|100 x }}
 
|
 
|
 
|-
 
|-
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|  
 
|  
 
| Affects quirks<br />
 
| Affects quirks<br />
{{IL|Favours: The Docks|1 x}}
+
{{IL|Favours: The Docks|1 x }}
 
|  
 
|  
 
|-
 
|-
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|  
 
|  
 
| Affects quirks<br />
 
| Affects quirks<br />
{{IL|Shard of Glim|600 x}}
+
{{IL|Shard of Glim|600 x }}
 
|  
 
|  
 
|-
 
|-
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| [[Follow them up the path]]
 
| [[Follow them up the path]]
 
| {{IL|Shadowy|Appearance=}} 116
 
| {{IL|Shadowy|Appearance=}} 116
| {{IL|Extraordinary Implication|2 x}}<br />
+
| {{IL|Extraordinary Implication|2 x }}<br />
{{IL|Appalling Secret|7 x}}
+
{{IL|Appalling Secret|7 x }}
 
| {{IL|Suspicion|Appearance=|+3 CP}}
 
| {{IL|Suspicion|Appearance=|+3 CP}}
 
|-
 
|-
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| [[What does it portend?]]
 
| [[What does it portend?]]
 
| {{IL|Watchful|Appearance=}} 120
 
| {{IL|Watchful|Appearance=}} 120
| {{IL|Extraordinary Implication|2 x}}<br />
+
| {{IL|Extraordinary Implication|2 x }}<br />
{{IL|Appalling Secret|Appearance=AS|7 x}}<br />
+
{{IL|Appalling Secret|Appearance=AS|7 x }}<br />
 
{{IL|Nightmares|Appearance=|+3 CP}}
 
{{IL|Nightmares|Appearance=|+3 CP}}
| {{IL|Nightmares|Appearance=|+2 CP}}<br>{{IL|Whispered Hint|100 x}}<br />
+
| {{IL|Nightmares|Appearance=|+2 CP}}<br>{{IL|Whispered Hint|100 x }}<br />
 
{{IL|Time Passing in the Southern Archipelago|Appearance=|Doesn't reset}}
 
{{IL|Time Passing in the Southern Archipelago|Appearance=|Doesn't reset}}
 
|-
 
|-
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| [[It would be criminal not to]]
 
| [[It would be criminal not to]]
 
| {{IL|Shadowy|Appearance=}} 115
 
| {{IL|Shadowy|Appearance=}} 115
| {{IL|Extraordinary Implication|2 x}}<br />
+
| {{IL|Extraordinary Implication|2 x }}<br />
{{IL|Cryptic Clue|60 x}}<br />
+
{{IL|Cryptic Clue|60 x }}<br />
 
{{IL|Acquainted with Miriam Plenty's Past|Appearance=|+1 CP}}
 
{{IL|Acquainted with Miriam Plenty's Past|Appearance=|+1 CP}}
 
| {{IL|Suspicion|Appearance=|+3 CP}}
 
| {{IL|Suspicion|Appearance=|+3 CP}}
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Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 1 to dock, for a total of 4 actions wasted to reset {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}}. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/17≈0.76 CP of Stormy-Eyed per action and {{E}}0. If you stay on the island for the whole cycle, you get 14/24≈0.58 CP per action, but also acquire saleable goods; with [[Well Watching]] you'll acquire approximately {{E}}13 per cycle, for ~0.54 EPA, and the final action nets your choice of {{IL|Favours: The Docks}}, {{IL|Nightmares|Appearance=|-3 CP}}and {{IL|Wounds|Appearance=|-3 CP}}, or {{E}}6.20.
 
Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 1 to dock, for a total of 4 actions wasted to reset {{IL|Time Passing in the Southern Archipelago|Appearance = Time Passing}}. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/17≈0.76 CP of Stormy-Eyed per action and {{E}}0. If you stay on the island for the whole cycle, you get 14/24≈0.58 CP per action, but also acquire saleable goods; with [[Well Watching]] you'll acquire approximately {{E}}13 per cycle, for ~0.54 EPA, and the final action nets your choice of {{IL|Favours: The Docks}}, {{IL|Nightmares|Appearance=|-3 CP}}and {{IL|Wounds|Appearance=|-3 CP}}, or {{E}}6.20.
  
Taking the optimal EPA given that you are primarily maximizing {{IL|Stormy-Eyed}}, you'll net about 0.77 EPA to go with 0.58 CP/A, vs. 0 EPA and 0.76 CP/A for aborting the carousel mid-turn. This is fairly early {{IL|A Person of Some Importance -|Appearance=PoSI}} content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favourable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other [[Money-Making|Money-Making Grind]] is likely more efficient. Piracy also pushes toward aborting the carousel and returning.
+
Taking the optimal EPA given that you are primarily maximizing {{IL|Stormy-Eyed}}, you'll net about 0.77 EPA to go with 0.58 CP/A, vs. 0 EPA and 0.76 CP/A for aborting the carousel mid-turn. This is fairly early {{IL|A Person of Some Importance -|Appearance=PoSI}} content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favorable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other [[Money-Making|Money-Making Grind]] is likely more efficient. Piracy also pushes toward aborting the carousel and returning.
 
[[Category:Guides]]
 
[[Category:Guides]]

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