Time Passing on Mutton Island (Guide)
Early Zailing Content |
General[edit]
Mutton Island is renowned for two things. The FRUITS OF THE ZEE festival, and increasing Stormy-Eyed. The latter is a part of a cycle which uses Time Passing in the Southern Archipelago (sometimes shortened TPitSA) as a progress quality. Note that you may only leave the island with Time Passing in the Southern Archipelago < 7
For the section of the island that's only available during FRUITS OF THE ZEE, see Fruits of the Zee Festival (Guide)
Through the cycle, you may get Acquainted with Miriam Plenty's Past, which unlocks some interesting options in Mrs Plenty's Carnival once it reaches 3.
Converting Extraordinary Implications[edit]
All of these actions can be accessed from Discuss these Extraordinary Implications with the Custodial Chef
Option | Requirement/Cost | Reward |
---|---|---|
"Do you know anything of..." | 4 x Extraordinary Implication Watchful 100 |
1000 x Whispered Hint |
"I have long puzzled over..." | 8 x Extraordinary Implication Watchful 120 |
1000 x Cryptic Clue |
"These books you've spoken of..." | 10 x Extraordinary Implication Watchful 140 |
2 x Uncanny Incunabulum 1 x Tale of Terror!! |
Time Passing[edit]
Storylet | Option | Requirement | Challenge | Success | Failure |
---|---|---|---|---|---|
Welcome to Mutton Island | Take a walk around the island | 110 | +2 CP | +1 CP | |
The Start of the Day | What are these three up to? | 110 | +2 CP | +1 CP | |
An Island with Secrets? | Take a quiet look around | 110 | +2 CP | +1 CP | |
+2 CP
2 x AS | |||||
The Home of Rubbery Lumps | Try the Rubbery Lumps | 4 x Maniac's Prayer | +1 CP -1 CP |
||
The Mutton Island Wind | I bid the wind speak | Stormy-Eyed 1 | +1 CP |
||
The voice of the wind | 110 | +2 CP |
+1 CP | ||
+2 CP | |||||
Leaving Mutton Island | Head to your ship at the jetty | A Ship | Reset Move to Your Cabin |
Storylet | Option | Challenge | Success | Failure |
---|---|---|---|---|
All successes also give 2 CP TPitSA. All failures also give 1 CP TPitSA | ||||
Dinner in the Fallen Columns | Join them for supper | 115 | -2 CP +1 CP |
+1 CP |
A night for... what exactly? | What are they up to? | 115 | 145 x Whispered Hint | +1 CP |
+5 x Appalling Secret | ||||
Well Watching | Talk to the fellow | 115 | 145 x Whispered Hint | +1 CP |
3 x Memory of Distant Shores | ||||
Inside the Cock and Magpie | Take a good look around | 115 | +145 x Whispered Hint |
+1 CP |
+2 x Inkling of Identity +2 x Scrap of Incendiary Gossip | ||||
The Eyes of Children[1] | Stop and listen to the song | +1 CP 100 x Whispered Hint |
||
The Mouths of Children[2] | Hear the words | +3 CP |
Storylet | Option | Challenge | Success | Failure |
---|---|---|---|---|
All options reset TPitSA, unless stated | ||||
Crash! | Rescue the crew | Affects quirks |
||
Help yourself to 'salvage' | Affects quirks 600 x Shard of Glim |
|||
A Great Feast | Attend the Feast | +2 CP |
||
A Procession to the Cliff-top | Follow them up the path | 116 | 2 x Extraordinary Implication 7 x Appalling Secret |
+3 CP |
A Wind to Chill the Heart | What does it portend? | 120 | 2 x Extraordinary Implication 7 x AS |
+2 CP 100 x Whispered Hint |
A scrap of a Diary | It would be criminal not to | 115 | 2 x Extraordinary Implication 60 x Cryptic Clue |
+3 CP |
Stormy-Eyed Strategy[edit]
If you've visited Mutton Island in order to increase Stormy-Eyed, you will know that you can only use the useful option if your Time Passing quality is below 7. While you could go through the cycle multiple times and also get the other rewards of the cycle, there is a faster way to grind Stormy-Eyed, namely by leaving the island whenever you reach at least level 6 with 5+ CP.
Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 0 to dock, for a total of 3 actions wasted to reset Time Passing. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/16≈0.81 CP of Stormy-Eyed per action and 0. If you stay on the island for the whole cycle, you get 14/23≈0.61 CP per action, but also acquire saleable goods; with Well Watching you'll acquire approximately 13 per cycle, for ~0.57 EPA, and the final action nets your choice of Favours: The Docks, -3 CP and -3 CP , or 6.20.
Taking the optimal EPA given that you are primarily maximising Stormy-Eyed, you'll net about 0.77 EPA to go with 0.61 CP/A, vs. 0 EPA and 0.81 CP/A for aborting the carousel mid-turn. This is fairly early PoSI content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favourable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other Money-Making Grind is likely more efficient. Piracy also pushes toward aborting the carousel and returning.