Zail to Port Cecil
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A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Destination: The Principles of Coral
Action Cost: 0
A ramshackle explosion of timber clinging to the coral like a limpet.
Game Instructions: Port Cecil is a location appropriate for those who have completed a number of voyages of scientific discovery.
Locked with Moored At: Port Cecil (hidden)
Success
Onwards
What was once a sourceless pool of silver light is now also a scrum of ships competing for moorings. Port Cecil is impossible to miss.
- You have moved to a new area: Poring over the Maps
- You are zailing towards Port Cecil. (Sets Zailing to Destination: to Port Cecil)
Hidden effects
- An occurrence! Your 'Zailing to Sea Zone' Quality is now 2! (hidden)
- An occurrence! Your 'Ready to chart a course' Quality is now 1! (hidden)
- An occurrence! Your 'Route Description' Quality is now 10 * Zailing on: + Zailing to Sea Zone! (hidden)
If Zailing on: = Zailing to Sea Zone:
- An occurrence! Your 'Zailing locally' Quality is now 1! (hidden)
Else:
- An occurrence! Your 'Distance Clockwise' Quality is now Zailing on: - Zailing to Sea Zone (mod 6)! (hidden)
- An occurrence! Your 'Distance Anticlockwise' Quality is now Zailing to Sea Zone - Zailing on: (mod 6)! (hidden)
Destination: Dock at Port Cecil
Redirects to: Chart a Course
Categories:
- Pages Without Guide Restrictions
- Moored At:
- Actions
- Poring over the Maps Moves
- Zailing to Destination: Gain
- Zailing to Sea Zone Gain
- Ready to chart a course Gain
- Zailing on:
- Zailing on: Formula Uses
- Zailing to Sea Zone
- Zailing to Sea Zone Formula Uses
- Route Description Gain
- Zailing locally Gain
- Distance Clockwise Gain
- Distance Anticlockwise Gain
- Redirect