Editing Assembling a Skeleton (Guide)

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* The {{IL|Withered Tentacle}} effectively reduce the number of limbs on your skeleton, because {{IL|Skeleton: Tentacles}} is not counted by any existing Skeleton Type. This expands which Skeleton Types can be made from which torsos. The {{IL|Withered Tentacle}} is also the only way to remove {{IL|Skeleton: Antiquity|Appearance=Antiquity}} without a seasonal reward item. Note that the Tentacle can be used as both a limb and a tail.
 
* The {{IL|Withered Tentacle}} effectively reduce the number of limbs on your skeleton, because {{IL|Skeleton: Tentacles}} is not counted by any existing Skeleton Type. This expands which Skeleton Types can be made from which torsos. The {{IL|Withered Tentacle}} is also the only way to remove {{IL|Skeleton: Antiquity|Appearance=Antiquity}} without a seasonal reward item. Note that the Tentacle can be used as both a limb and a tail.
 
* If you add a tail, and then [[Remove the tail from your Animal]], your Skeleton retains any Attributes that the tail added.
 
* If you add a tail, and then [[Remove the tail from your Animal]], your Skeleton retains any Attributes that the tail added.
* The option to [[Add four more joints to your skeleton]] spends {{IL|Warm Amber}} in proportion to the square of the number of joints your skeleton already has, and does not increase the {{IL|Approximate Value of Your Skeleton in Pennies}}. This should only be done if you have a specific use in mind for the extra limbs.
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* The option to [[Add four more joints to your skeleton]] spends Warm Amber in proportion to the square of the number of joints your skeleton already has, and does not increase the {{IL|Approximate Value of Your Skeleton in Pennies}}. This should only be done if you have a specific use in mind for the extra limbs.
  
 
==== Bones and their attributes ====
 
==== Bones and their attributes ====

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