Editing Assembling a Skeleton (Guide)
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** While Insects require ''exactly'' six legs, they accept a range of wings between zero and four. | ** While Insects require ''exactly'' six legs, they accept a range of wings between zero and four. | ||
* Skeletons built from any of the human ribcages can only be declared as Human or Ape (or Chimera). Skeletons built from non-human ribcages cannot be declared Human/Ape but can be declared as any other type. The {{IL|Thorned Ribcage}} is unique in that it can be used for any type of skeleton. | * Skeletons built from any of the human ribcages can only be declared as Human or Ape (or Chimera). Skeletons built from non-human ribcages cannot be declared Human/Ape but can be declared as any other type. The {{IL|Thorned Ribcage}} is unique in that it can be used for any type of skeleton. | ||
− | * | + | * Human, Ape, Monkey, Reptile, and Curator skeletons (and Chimeras) are the only types that have {{IL|Skeleton: Arms|short=yes}}. With the exception of Reptiles, these are also the types which cannot be [[#World Qualities|fashionable]], meaning non-Reptile Arms cannot have their value increased by fads. |
* The {{IL|Carved Ball of Stygian Ivory}} uses up a {{IL|Skeleton: Skulls Needed|Appearance=Neck Slot}} but does '''not''' increase the count of {{IL|Skeleton: Skulls|short=yes}}. Use these to address a mismatch between the necks available on your torso and the skulls expected for your skeleton type. | * The {{IL|Carved Ball of Stygian Ivory}} uses up a {{IL|Skeleton: Skulls Needed|Appearance=Neck Slot}} but does '''not''' increase the count of {{IL|Skeleton: Skulls|short=yes}}. Use these to address a mismatch between the necks available on your torso and the skulls expected for your skeleton type. | ||
* Likewise, {{IL|Skeleton: Tentacles|short=yes}} do '''not''' count as any type of limb when declaring a skeleton, and can be used to address mismatches in limb slots. | * Likewise, {{IL|Skeleton: Tentacles|short=yes}} do '''not''' count as any type of limb when declaring a skeleton, and can be used to address mismatches in limb slots. | ||
* You can [[Add four more joints to your skeleton|increase the number of limb slots]], but only in batches of exactly four. The cost increases steeply, and it does not directly add skeleton value. | * You can [[Add four more joints to your skeleton|increase the number of limb slots]], but only in batches of exactly four. The cost increases steeply, and it does not directly add skeleton value. | ||
* Spiders don't have heads (the brain is contained in the cephalothorax) but insects do. | * Spiders don't have heads (the brain is contained in the cephalothorax) but insects do. | ||
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A few common/interesting skeleton recipes can be found in the [[#Some Skeleton Recipes|recipe part]] of this Guide. | A few common/interesting skeleton recipes can be found in the [[#Some Skeleton Recipes|recipe part]] of this Guide. |