Editing Assembling a Skeleton (Guide)

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It is usually not a problem to have a couple levels of {{IL|Skeleton: Self-Evident Implausibility|Appearance=Implausibility}}. Some buyers are more difficult to convince than others, and having too high Implausibility can make it severely difficult to sell the skeleton. Having zero guarantees a sale, as the probability of success is set at 100%.
 
It is usually not a problem to have a couple levels of {{IL|Skeleton: Self-Evident Implausibility|Appearance=Implausibility}}. Some buyers are more difficult to convince than others, and having too high Implausibility can make it severely difficult to sell the skeleton. Having zero guarantees a sale, as the probability of success is set at 100%.
  
Buyers give a primary reward proportional to the {{IL|Approximate Value of Your Skeleton in Pennies}}. When the reward item can be sold to the Bazaar, the sale value will match your Skeleton's value as closely as possible, usually with a small bonus amount. Many reward items cannot be sold to the Bazaar, but have a presumed value instead, such as 10 pence per {{IL|Nodule of Warm Amber}} or 50 pence per {{IL|Hinterland Scrip}}. Some buyers also give a secondary reward, which varies depending on the specific properties of your Skeleton.
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Buyers give a primary reward proportional to the {{IL|Approximate Value of Your Skeleton in Pennies}}. When the reward item can be sold to the Bazaar, the sale value will match your Skeleton's value as closely as possible, usually with a small bonus amount. Many reward items cannot be sold to the Bazaar, but have a presumed value instead, such as 10 pence per {{IL|Warm Amber}} or 50 pence per {{IL|Hinterland Scrip}}. Some buyers also give a secondary reward, which varies depending on the specific properties of your Skeleton.
  
 
==== A cheat sheet for the buyers, what they want, and how they pay. ====
 
==== A cheat sheet for the buyers, what they want, and how they pay. ====

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