Attempt to throw off the visions
From Fallen London Wiki
Spoiler warning! This page contains details about Fallen London Actions. |
From: Opening Plays: Power
Pull your attention back to the cards, the game, your opponent.
Challenge information
- 137 - very chancy (41%)
- 170 - chancy (51%)
- 204 - modest (61%)
- 237 - very modest (71%)
- 270 - low-risk (81%)
- 304 - straightforward (91%)
- 334 - straightforward (100%)
Success
A hollow weight
Across from you, the Monkey is likewise afflicted. […]
[…]He slowly takes your coins. You make him work for it, but it is so hard to focus. […]
[…] For long hours you play. […] He is still ahead, but you're beginning to recognise his tells[…][Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- A jack of knaves, a trickster and a tourney-winner. (Raises Renown: the Marvellous by 1)
- Nightmares is increasing… (+2 CP)
- Suspicion is increasing… (+2 CP)
- Wounds is increasing… (+2 CP)
- Your first play is made. (Sets Ambition: Heart's Desire! to 720 - Your first play is made)
Redirects to: Developing Play: Love
Failure
Always and never
You try, but […] Your vision fractures and spins. […]
Finally, you are winged and terrible and magnificent […]
The first day of the game draws to an end. Your pile of coins is dwindling. the Monkey's grows.[Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- Nightmares is increasing… (+3 CP)
- Suspicion is increasing… (+3 CP)
- Wounds is increasing… (+3 CP)
- Your first play is made. (Sets Ambition: Heart's Desire! to 720 - Your first play is made)
Redirects to: Developing Play: Love