Break a lamp
This article is a disambiguation page for Break a lamp
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Break a lamp (Ealing Gardens)
- Spoiler
Challenge information
Broad, Shadowy 400 || 274 - very chancy (41%) || 340 - chancy (51%) || 407 - modest (61%) || 474 - very modest (71%) || 540 - low-risk (81%) || 607 - straightforward (91%) || 667 - straightforward (100%)
Each point of Seeing Banditry in the Upper River reduces the base difficulty by 50 points.
Success
Shattering glass
- Shadowy is increasing…
- Ealing Gardens: Darkness is increasing… (+2 CP)
- Advancing the Liberation of Night: is increasing… (+2 CP, up to level 50)
Failure
Noticed too soon
^
Break a lamp (Jericho Locks)
- Spoiler
Challenge information
Broad, Shadowy 400 || 274 - very chancy (41%) || 340 - chancy (51%) || 407 - modest (61%) || 474 - very modest (71%) || 540 - low-risk (81%) || 607 - straightforward (91%) || 667 - straightforward (100%)
Each point of Seeing Banditry in the Upper River reduces the base difficulty by 50 points.
Success
Shattering glass
- Shadowy is increasing…
- Advancing the Liberation of Night: is increasing… (+2 CP, up to level 50)
- Jericho Locks: Darkness is increasing… (+2 CP)
Failure
Noticed too soon
^
Break a lamp (Magistracy)
- Spoiler
Challenge information
Broad, Shadowy 400 || 274 - very chancy (41%) || 340 - chancy (51%) || 407 - modest (61%) || 474 - very modest (71%) || 540 - low-risk (81%) || 607 - straightforward (91%) || 667 - straightforward (100%)
Each point of Seeing Banditry in the Upper River reduces the base difficulty by 50 points.
Success
Shattering glass
- Shadowy is increasing…
- Advancing the Liberation of Night: is increasing… (+2 CP, up to level 50)
- Magistracy of the Evenlode: Darkness is increasing… (+2 CP)
Failure
Noticed too soon
^