Shadowy
Stealth, subtlety, cunning.
Shadowy improves as you attempt Shadowy tasks - you can improve it faster by spending Hastily Scrawled Warning Notes at your Lodgings.
Wiki note: This is your subtle and cunning skills, allowing you to exploit the dark and fascinating underground that is Fallen London. This is one of the four main Attributes
- Click here for a list of Actions that raise this quality.
- Click here for a list of Actions that lower this quality.
See here for a list of all pages which use or require this quality, or click to show them.
See here for a list of pages which have a challenge based on this quality, or click to show them.
See Shadowy Items for items that modify this quality.
See Shadowy-reducing Items for items that reduce this quality.
The cap on this quality is raised by Shadowy Gains. It is impossible to raise this quality beyond the cap of 230 under any circumstance. Excess from actions raising the quality is wasted after hitting the cap!
For a guide to increasing Shadowy and the other main attributes, see Leveling (Guide).
Bonus | Permanent Loss | Failures | 2nd chance |
---|---|---|---|
Items | Actions | Suspicion | Hastily Scrawled Warning Note |
Quality | Title |
---|---|
0 - 2 | (none) |
3 - 9 | Shadowy |
10 - 14 | Sly |
15 - 19 | Stealthy |
20 - 39 | Devious |
40 - 59 | Wily |
60 - 79 | Crafty |
80 - 99 | Sinister |
100 - 149 | Midnight |
150 - 199 | Shrouded in Shadows |
200+ | Invisible |
Quality | Title |
---|---|
0 - 15? | Shadowy |
29? - 39? | Sly |
64? - 73? | Stealthy |
81? - 109? | Devious |
120? - 122? | Wily |
154? - 161? | Crafty |
171? - 182? | Sinister |
209? - 228? | Midnight |
230 | Invisible |
Quality[3] | Location | Also Needed |
---|---|---|
1 - 70 (120+) |
Spite | |
60 - 100 | The Flit | |
100 - 120 | Mahogany Hall | Persuasive |
110 - 130 | Wilmot's End | Persuasive Watchful |
120 - 130 | Doubt Street | |
120 - 130 | The Bone Market | |
200+ | Upper River | |
200+ | The Stacks |
Highest Challenges
Actions with a Broad difficulty level of 250 or above.
- 250: Embark upon a crime-spree (Parabolan War)
- 250: All power to the engines! (from A Pirate Steamer!)
- 250: You have places to be (from Navigating the Snares)
- 250: Intercept a shipment (Balmoral)
- 250: Send up a Crackling Device (Balmoral)
- 260: Send up an Oneiric Pearl (Balmoral)
- 275: Fence this identity (Balmoral)
- 280: Send up a Scrap of Ivory Organza (Balmoral)
- 290: Remain very quiet (from Echoes)
- 300: Ask the locals about the risk of bombs (from Cells outside the City)
- 300: Become a Midnighter (from An Unsigned Message)
- 300: Cheat the Widow (from An Implausible Penance: Glim-Smuggling)
- 300: Make a run through the Marshes (Ambition: Light Fingers)
- 300: Sell Perfumed Gunpowder to Liberationist Revolutionaries (from Which meeting?)
- 300: Sell valuable propaganda to the Veteran Revolutionary, an anti-Liberationist (from Which meeting?)
- 300: Intercept a message (Balmoral)
- 300: Casing-gaining actions on Larceny cards - 1, 2, 3, 4, 5 (A hidden camp nestled in the woods of Balmoral)
- 300: Break in to the factory (Station VIII)
- 310: Sneak up behind it (from Stop That Stove!)
- 320: Send up a Parabolan Parable (Balmoral)
- 350: Send up a copy of the Legenda Cosmogone (Balmoral)
- 380: Send up a Fabulous Diamond (Balmoral)
- 400: Smuggle unlicensed souls up the river (from Engage in Some Minor Smuggling)
- 400: Offer a well-packed keg of scintillack snuff (from Engage in Some Minor Smuggling)
- 400: Offer a supply of Jasmine Leaves (from Engage in Some Minor Smuggling)
- 400: Sell all your Jasmine Leaves via the contacts of the Gracious Widow (from Engage in Some Minor Smuggling)
- 400: Break a lamp (Ealing Gardens) (from Adjust the Lighting in Ealing Gardens/Liberate Ealing Gardens)
- 400: Break a lamp (Jericho Locks) (from Adjust the Lighting in Jericho Locks/Liberate Jericho Locks)
- 400: Break a lamp (Magistracy) (from Adjust the Lighting in the Magistracy of the Evenlode/Liberate the Magistracy of the Evenlode)
- 400: Fill a stomach (from Engage in Unobserved Charity or Indulge in Illicit Charity)
- 400: Comfort a sufferer (from Engage in Unobserved Charity or Indulge in Illicit Charity)
- 420: Smuggle in industrial materials (from Engage in Some Minor Smuggling)
- 420: Send up a Corresponding Sounder (Balmoral)
- 450: Send up a vial of Master's Blood (Balmoral)
- 480: Smuggle unlicensed Brilliant Souls up the river (from Engage in Some Minor Smuggling)
- 500: A challenging theft (from Burglary with the Master Jewel Thief)
- 1000: Attempt to rob the Calculating Lapidary's vault (The Hurlers)