Cure a poisoning
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From: An Evening at Sophia's
A common case: a club member went up against an Invasive Viper, and found it was more potent than she expected.
Locked with 7 x Favours: Tomb-Colonies
Challenge information
Narrow, Kataleptic Toxicology 5 (50% base)
- 1 and below - almost impossible (10%)
- 2 - high-risk (20%)
- 3 - high-risk (30%)
- 4 - tough (40%)
- 5 - very chancy (50%)
- 6 - chancy (60%)
- 7 - modest (70%)
- 8 - very modest (80%)
- 9 - low-risk (90%)
- 10 and above - straightforward (100%)
Success
A more comfortable demise
You're too late to keep the woman from dying. But you do minimise the damage and ease her passage. Later, she'll owe it to you that she still has eyelids.
- You've gained 1 x Favours: Tomb-Colonies (up to 7)
Failure
See the patient after the Boatman is finished
You attempt to supply an antidote. You guess wrong about the active ingredients, however.
[...] No doubt she'll have words when she gets back from the Boatman, but in the meantime, you have a few venom-burns on your own flesh.- Wounds is increasing… (+2 CP)