Favours: Tomb-Colonies

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You've done somebody a good turn. Now, they're in your debt.

See here for a list of all pages which use or require this quality, or click here to show them.

It is impossible to raise this quality beyond the cap of 7 under any circumstance. Excess from actions raising the quality is wasted after hitting the cap!

Notable uses

Source Action Location Cost Reward Value/Notes
Storylets The dead men's chest The Forgotten Quarter 1 x Favours 210 x Primordial Shriek E 4.2
A Mostly-Intact Professor Jericho Locks 4 x Favours 2 x Antique Mystery
1 x Unprovenanced Artefact
E 27.5
Cards Go shooting with a Sharp-eyed Gamekeeper Bandages and Dust: The Tomb-Colonies 1 x Favours ~20 CP Dangerous per favour If 0-30 Dangerous
Fence with a Veteran Sergeant of Hussars 3 x Favours If 31-70 Dangerous
Spar with a Black Ribbon Duellist 5 x Favours If 70+ Dangerous
Trade your Collection of Curiosities for five Puzzling Maps 1 x Favours
1 x Collection of Curiosities
5 x Puzzling Map
1 x Extraordinary Implication
E 65
Discreetly inform the family about the baronet's communication Going gentle 2 x Favours 2 x Ostentatious Diamond
20 x Bottle of Morelways 1872
250 x Bottle of Greyfields 1882
1 CP Someone Is Coming
E 8
Call in favours from Tomb Colonists Under the Statue 1 x Magnificent Diamond
5 x Sapphire
5 x Venom-Ruby
E 13.6
Requires Ealing Development
Save the Rubbery Man A misfortune at the Carnival all Favours 500-1000 Nodule of Deep Amber
1 x Magnificent Diamond
1 x Maniac's Prayer
1 x Bottle of Strangling Willow Absinthe
10 x Carnival Ticket
1 CP Someone Is Coming
E 13.1 plus Nodules
Nodules depends on Favours spent

The favours can also be used with a Diary of the Dead to increase Renown: Tomb-Colonies.