Destroy the rail link
From Fallen London Wiki
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Merely Passing Through
Better not be connected to London than to suffer visitors like these.
Game Instructions: This will remove your rail connection. You will need to walk to town thereafter; if you ever want a rail connection back, you will have to rebuild it.
Unlocked with 5 x Hillmover
Challenge information
- 123 - very chancy (41%)
- 153 - chancy (51%)
- 183 - modest (61%)
- 213 - very modest (71%)
- 244 - low-risk (81%)
- 273 - straightforward (91%)
- 300 - straightforward (100%)
- 123 - very chancy (41%)
- 153 - chancy (51%)
- 183 - modest (61%)
- 213 - very modest (71%)
- 244 - low-risk (81%)
- 273 - straightforward (91%)
- 300 - straightforward (100%)
Success
With careful regard for the timetable
You pick a time when no trains are traveling and no cargo is being moved. You place the charges where they will have a profound effect on the line, and where it would be maximally inconvenient and costly to repair.
The fireball is glorious. [...]Description summary:
The end of the second paragraph varies based on the city's Chosen Site.
Chosen Site | Second Paragraph |
---|---|
Balmoral? | The noise rocks the inhabitants of Balmoral, and the flash can seen all the way to Station VIII. |
? | [...] the flash can seen all the way to Marigold. |
[Find the rest of the story at https://www.fallenlondon.com]
- Shadowy is increasing…
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've lost 5 x Hillmover
- The GHR no longer runs any regular service to the Tracklayers' city. (Sets Involved in a Railway Venture to 130 - You've connected the GHR line to Marigold Station)
Failure
That was property of the Great Hellbound Railway!
Unfortunately, the spur line is assiduously guarded by the agents of the GHR. At some point in your career, you might have admired their efficiency. In this case, it's deucedly inconvenient. And embarrassing.
- Shadowy is increasing…
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- Wounds is increasing… (+2 CP)
- Suspicion is increasing… (+2 CP)