Drive the visions away
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From: The Game Matures: Time
Time is only a vessel: it is what you fill it with that matters.
Challenge information
- 137 - very chancy (41%)
- 170 - chancy (51%)
- 204 - modest (61%)
- 237 - very modest (71%)
- 270 - low-risk (81%)
- 304 - straightforward (91%)
- 334 - straightforward (100%)
Success
Time that never was and never will be
The visions are tempting. […] But with effort, you concentrate through them […]
This time, the Monkey shakes off the visions with ease. […]
You can manage is to make him fight for every coin, […] But luck is with the Monkey. […][Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- A jack of knaves, a trickster and a tourney-winner. (Raises Renown: the Marvellous by 1)
- Nightmares is increasing… (+2 CP)
- Suspicion is increasing… (+2 CP)
- Wounds is increasing… (+2 CP)
- The game nears its end. (Sets Ambition: Heart's Desire! to 740 - The game nears its end)
Redirects to: The Endgame: Escape
Failure
The treachery of clocks
A parade of futures assails you. Railways stretching from here to Hell. […] the conquest of the Mountain. […] you can't see which way the cards are going to fall […]
Meanwhile, the Monkey is unaffected by the phantasies. […] When will Beechwood make a mistake? […][Find the rest of the story at https://www.fallenlondon.com]
- Watchful is increasing…
- Nightmares is increasing… (+3 CP)
- Suspicion is increasing… (+3 CP)
- Wounds is increasing… (+3 CP)
- The game nears its end. (Sets Ambition: Heart's Desire! to 740 - The game nears its end)
Redirects to: The Endgame: Escape