Duel Captain Vendrick, the Drunken Zailor
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Captain Vendrick is weary. Exploration and plunder on the Unterzee hold nothing for him (…) He takes refuge in the rum bottle and thoughts of oblivion. The Captain is a knife-fighter and his sense of honour forbids a lethal duel unless you wrong him.
Game Instructions: Defeating Captain Vendrick can increase your Fearsome Duellist quality as high as 5.
Unlocked with a redirect from Challenge a Black Ribbon Duellist
Storylet appears in The Blind Helmsman
Options:
A friendly duel with Captain Vendrick
- Spoiler Unlocked with Running Battle... 9
Locked with Duelling with the Black Ribbon 5
Challenge information
Narrow, Running Battle... 9 (50% base) || 11 - modest (70%) || 12 - very modest (80%) || 13 - low-risk (90%) || 14 and above - straightforward (100%)
Success
Spit and blood
- 'Running Battle...' has been reset: a conclusion, or a new beginning?
- You've gained 1417 x Piece of Rostygold
- Dangerous is increasing… (+32 CP, up to level 200 + Dangerous Gains)
- A Fearsome Duellist is increasing… (+5 CP, up to level 5)
Failure
Zinging a zong of blood
- Running Battle... is dropping… (-5 CP)
- Wounds is increasing… (+2 CP)
- Dangerous is increasing… (+5 CP, up to level 200 + Dangerous Gains)
A duel to the death with Captain Vendrick
- Spoiler Unlocked with Running Battle... 9, Route: The Flit, Duelling with the Black Ribbon 5
Challenge information
Narrow, Running Battle... 11 (50% base) || 11 - very chancy (50%) || 12 - chancy (60%) || 13 - modest (70%) || 14 - very modest (80%) || 15 - low-risk (90%) || 16 and above - straightforward (100%)
Success
Death in the Flit
- You've gained 1872 x Piece of Rostygold
- Dangerous is increasing… (+2 CP, up to level 200 + Dangerous Gains)
- 'Running Battle...' has been reset: a conclusion, or a new beginning?
- You've gained 1 x Black Ribbon
- A Bringer of Death is increasing… (+1 CP)
- Duelling with the Black Ribbon has increased to 6!
- A Fearsome Duellist is increasing… (+5 CP)
Failure
A long drop
- Running Battle... is dropping… (-9 CP)
- Wounds is increasing… (+3 CP)
- Dangerous is increasing… (+1 CP, up to level 200 + Dangerous Gains)