Making your Name: Duelling the Black Ribbon

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This page contains details about Fallen London Actions.

You have agreed to duel with the members of the Black Ribbon Society. You will need to prepare for such titanic engagements.

Description summary:
With A Name Scrawled in Blood 6 the name of the storylet changes to Duelling the Black Ribbon and another paragraph appears.

Have you advanced the story?2nd paragraph
YesFrom a comfortable chair in the backroom of the Blind Helmsman, Father Norton keeps the books and makes the necessary arrangements for the bouts.

[Find the rest of the story at https://www.fallenlondon.com]

Game Instructions: Increase your Running Battle... to 5 to challenge an opponent. Win duels to increase your Fearsome Duellist quality and unlock new foes!

Unlocked with A Name Scrawled in Blood 5, Duelling with the Black Ribbon 2

Storylet appears in The Blind Helmsman

Preparations

Option Airs Difficulty Success Failure
Sparring with ring fighters 1-33 82 +3 RB +1 Wounds
Find out more about the Black Ribbon duellists 1-50 74 +2 RB (Rare: +3) +2 Wounds
Arrange a duel outside the Black Ribbon 26-75 84 +3 RB
+20 Rostygold
-1 RB
+1 Wounds
-10 Rostygold
Study the fighting styles of the other duellists 34-66 78 +2 RB
+5 Cryptic Clue
-1 RB
+1 Wounds
Scout a battlefield 51-100 80 +3 RB +2 Wounds
Exercise for rough health 67-100 76 +2 RB +1 Wounds
Deal with your wounds
Issue a challenge to a duel

Duelling

Storylet Option Requirement Challenge Success Failure Best Level to challenge Expected Number of Actions
Duel Colonel Pommery, the Fierce Artillerist A friendly duel with Colonel Pommery RB 5 4 +432 Rostygold
+1 FD (up to 2)
-5 RB
+1 W
5 7.26
A duel to the death with Colonel Pommery RB 5 8 +832 Rostygold
+1 FD (up to 2)
-10 RB
+3 W
6 14.77
Duel Father Norton, the Pugilistic Priest A friendly duel with Father Norton RB 7 6 +836 Rostygold
+2 FD (up to 3)
-7 RB
+1 W
7 12.31
A duel to the death with Father Norton RB 7 10 +1296 Rostygold
+2 FD (up to 3)
-10 RB
+1 W
8 18.27
Get into other fights Volunteer for the spider pit RB 9 8

+200 Glim
+4 Absinthe
+200 Jade
+200 Pearls
+500 Amber

-9 RB
+1 W
9 17.71
Wrestle a tiger! RB 9 12

+20 Ticket
+500 Jade
+500 Brass
+500 Clues

-10 RB
+5 W
10 26.28
Duel Mr Inch and his Menagerie A friendly duel with Mr Inch RB 9
FD 1
8 +1296 Rostygold +3 FD (up to 4) -9 RB
+1 W
9 17.71
A duel to the death with Mr Inch RB 9
FD 1
12 +1872 Rostygold
+3 FD (up to 4)
-10 RB
+1 W
10 26.28
Duel Captain Vendrick, the Drunken Zailor A friendly duel with Captain Vendrick RB 11
0–3 W
FD 2
10

+1872 Rostygold +4 FD (up to 5)

-11 RB
+2 W
11 25.12
A duel to the death with Captain Vendrick RB 11
0–3 W
FD 2
DwtBR 5
12

+1872 Rostygold
+1 BR
+1 ABoD
+5 FD (up to 5)

-10 RB
+3 W
11 27.57
Duel Chi Lan, the Royal Fencing Instructor A duel to the death with Chi Lan RB 13
0–2 W
FD 3
14 +3000 Rostygold
+5 FD (up to 6)
-10 RB
+5 W
13 36.14
Duel with Chi Lan, and cheat RB 13
0–2 W
FD 3
A Courier for the Dead
N/A +3000 Rostygold
+5 FD (up to 6)
+1 Subtle (up to 5)
N/A 13 31
Duel Feducci[1] A duel to the death with Feducci RB 15
0–1 W
FD 3
16 +4000 Rostygold
+7 FD
-10 RB
+? W
15 45.57


  1. Failure will move you to A boat trip if you don't have a Horsehead Amulet. If you do, it will be consumed. You will lose Running Battle... and gain Wounds either way.

While A Name Scrawled in Blood is 5, this page is named 'Making your Name: Duelling the Black Ribbon'.

Airs of London requirements for the old page: With old page name we had: Find out more: 2-48 (Max 0-52),Arrange a Duel: 28-74 (Max 26-80),Study the Fighting Styles: 36-66,Sparring: 36-100 (Max 33-100),Scout a Battlefield: 53-100 (Max 49-100),Exercise: 67-100


Best Level for Challenge:

Gives the level that one should take the challenge in order to minimize the expected number of actions in order to succeed. Calculated assuming that:

(a) preparation with highest increase (i.e. 3) is always taken, and always successful (Dangerous >= 140).

(b) cost for Wounds recieved is not taken into account.


Expected Number of Actions:

The expected number of actions spent to succeed the challenge if one tries the challenge as soon as the "best level for challenge" is reached, assuming (a) and (b). The calculation is exact, and rounded to +/-0.005. If (a) does not hold, one can obtain an estimate by multiplying the number given by the expected gain in preparation per action divided by the maximum gain in preparation per action (not an exact estimate in general).