Educating Lyme

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Clayman3.png

You're in charge of teaching Jasper and Frank's 'nephew' all manner of things.

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Progress

Note: Progress on this story is made by increasing Pygmalion. This is a repeatable story.

Level 1

Clayman3.png Educating Lyme ( Pygmalion 1+)
Option Challenge Success Failure
Dexterity Persuasive 97 97 x Shard of Glim
+2 CP Pygmalion
+1 Wounds
Social hierarchies Persuasive 99 99 x Shard of Glim
+2 CP Pygmalion
+1 Scandal
Bazaar politics Persuasive 102 102 x Shard of Glim
+2 CP Pygmalion
+1 Nightmares
Reading and writing Persuasive 105 105 x Shard of Glim
+3 CP Pygmalion
+2 Nightmares
Leisure Persuasive 108 108 x Shard of Glim
+3 CP Pygmalion
+1 Scandal
Independent thought Persuasive 111 111 x Shard of Glim
+3 CP Pygmalion
+2 Nightmares

Level 5

Clayman3.png Introduce Lyme to a Child ( Pygmalion 5–11)
Option Challenge Success Failure
Help him communicate with the young person Pygmalion 8 (100% at 12) 102 x Shard of Glim
+2 CP Pygmalion
+1 Suspicion
-1 CP Pygmalion

Level 7

Clayman3.png Send Lyme to the market ( Pygmalion 7–13)
Option Challenge Success Failure
A basket but no list Pygmalion 9 (100% at 13) 108 x Shard of Glim
+3 CP Pygmalion
-3 Unaccountably Peckish
+1 Suspicion
-2 CP Pygmalion

Level 9

Jasper.png A Business Errand for Lyme ( Pygmalion 9+)
Option Challenge Success Failure
Something not too difficult Pygmalion 11 (100% at 15) 50 x Shard of Glim
+3 CP Pygmalion
+2 Suspicion
-2 CP Pygmalion
Try challenging him Pygmalion 12 (100% at 16) 80 x Shard of Glim
+3 CP Pygmalion
+2 Suspicion
-3 CP Pygmalion

Level 12

Clayman3.png Set Lyme to writing ( Pygmalion 12+)
Option Challenge Success Failure
Encourage him to write a factual essay Pygmalion 12 (100% at 16) 112 x Shard of Glim
+3 CP Pygmalion
+3 Suspicion
-5 CP Pygmalion
Ask him to write a story Pygmalion 13 (100% at 17) 700 x Shard of Glim
Reset progress
+3 Suspicion
-10 CP Pygmalion