Editing Embroiled in the Wars of Illusion (Guide)

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==Level 15: Mahogany Hall==
 
==Level 15: Mahogany Hall==
 
[[File:Mahoganyhall.png|right]]
 
[[File:Mahoganyhall.png|right]]
To continue the storyline, you need to unlock the [[Mahogany Hall (Gaining Access)|route to Mahogany Hall]], which will now appear in the Spite area of your map. Note that unlocking access from the map is fairly pricey, as you'll need a bunch of bats, rats, hats and other bits and bobs -- see the list at [[Gain entrance to Mahogany Hall]].
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To continue the storyline, you need to unlock the [[Mahogany Hall (Gaining Access)|route to Mahogany Hall]], which will now appear in the Spite area of your map. ({{IL|Mahogany Hall}} can also be unlocked temporarily, or permanently for 5 {{FontFate}}, from the opportunity card [[The Ways of Mahogany Hall]].)
  
({{IL|Mahogany Hall}} can also be unlocked temporarily, or permanently for 5 {{FontFate}}, from the opportunity card [[The Ways of Mahogany Hall]].)
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When you reach {{IL|Mahogany Hall}}, you will be welcomed to either [[The Wars of Illusion: welcome to the Glass|the Glass]] or [[The Wars of Illusion: welcome to the Shroud|the Shroud]], and once more get the chance to rethink your allegiance. If you choose to [[Playing both sides in the Wars of Illusion|play both sides]], your {{IL|Embroiled in the Wars of Illusion|Appearance = Embroiled}} will be reset to 9, and you can play through that part of the storyline again (note that this option results in +3 CP {{IL|Subtle}} (up to level 10) and is repeatable if you choose the same side again). If you choose to remain loyal to your side, {{IL|Embroiled in the Wars of Illusion|Appearance = Embroiled}} will be set to 20 and you can continue with the story from here.
 
 
When you reach {{IL|Mahogany Hall}}, you will either be [[The Wars of Illusion: welcome to the Glass|welcomed to the Glass]] if you [[Gain the full trust of the bats|gained the full trust of the bats]] and [[Connected: Glass]] is now 1, or be [[The Wars of Illusion: welcome to the Shroud|welcomed to the Shroud]] if you [[Cement your place with the cats|cemented your place with the cats]] and [[Connected: Shroud]] is 1 (but not both -- see below).
 
 
 
You'll once more get the chance to rethink your allegiance, and if you choose the "Play both sides" option on either of the "Welcome to the Shroud/Glass" storylets, your {{IL|Embroiled in the Wars of Illusion|Appearance = Embroiled}} will be reset to 9, and you can play through that part of the storyline again. Note that this option results in +3 CP {{IL|Subtle}} (up to level 10) and is repeatable if you choose the same side again, so if you wish to grind Subtle this way, continue choosing a single side until you decide to move on by choosing the other side, and thus having both [[Connected: Shroud]] and [[Connected: Glass]] set to 1.
 
 
 
If you choose to remain loyal to your side on a "Welcome to the..." storylet, or if both [[Connected: Shroud]] and [[Connected: Glass]] are 1 (because you played both [[Gain the full trust of the bats]] and [[Cement your place with the cats]]) and you see [[Playing both sides in the Wars of Illusion]] instead of one of the "Welcome to the..." storylets,  then {{IL|Embroiled in the Wars of Illusion|Appearance = Embroiled}} will be set to 20 and you can continue with the story.
 
 
 
(If you use [[Playing both sides in the Wars of Illusion]] to continue the story, then you '''do''' get the [[Pair of Magician's Gloves]] you spent to access Mahogany Hall back -- or at least '''a''' pair -- which is a nice bonus.)
 
  
 
See [[Tales of Mahogany Hall (Guide)]] for more information.
 
See [[Tales of Mahogany Hall (Guide)]] for more information.

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