Embroiled in the Wars of Illusion (Guide)

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Diamondsmall.png Mid-Game Content

Guide to progressing Embroiled in the Wars of Illusion, both part of and a continuation of the A Name Whispered in Darkness storyline.

Level 0: The Heights of Chicanery[edit]

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The Wars of Illusion story begins in The Flit at A Name Whispered in Darkness 6 in the storylet The Heights of Chicanery. There is a secret world beyond what you've already discovered about The Flit, and to uncover it, you start with what worked before: following couriers and finding out what they know.

Increasing Embroiled in the Wars of Illusion to 2 requires rare successes on particular options from The Heights of Chicanery, some of which require certain levels of Seeking... and/or Investigating... to access.

You can use the options in The Tricks of the Courier's Trade to build Investigating... and Shadowing Couriers to build Seeking.... (Alternatively, if you have other sources for Investigating... and/or Seeking..., you can use those storylets to build them up and then spend them here.)

The following options give Embroiled on a rare success (+1 CP, except for Dropping the Eaves, which awards +2 CP).

Storylet Option Req. Challenge Success Rare Success Failure
The Heights of Chicanery Raid a Message-Drop
  • +270 
  • reset 
  • +270 
  • reset 
  • +1 CP (up to 8) 
  • -5 CP 
  • +1 CP 
The Heights of Chicanery Intercept a Message
  • +270 
  • reset 
  • +270 
  • reset 
  • +1 CP (up to 8) 
  • -5 CP 
  • +1 CP 
The Heights of Chicanery Dropping the Eaves
85 
  • +536 
  • reset 
  • reset 
  • +540 
  • reset 
  • reset 
  • +2 CP (up to 8) 
  • -5 CP 
  • -5 CP 
  • +1 CP 
The Tricks of the Courier's Trade Spy on the couriers 85  +2 CP 
  • +2 CP 
  • +1 CP (up to 7) 
+1 CP 
The Tricks of the Courier's Trade Spy on those who supply them 90  +3 CP 
  • +3 CP 
  • +1 CP (up to 7) 
  • -1 CP 
  • +1 CP 
Shadowing Couriers Follow at a distance 85  +2 CP 
  • +3 CP 
  • +1 CP (up to 7) 
+1 CP 
Shadowing Couriers Follow closely 90  +3 CP 
  • +3 CP 
  • +1 CP (up to 7) 
  • -1 CP 
  • +1 CP 

Level 2: Wars of Illusion[edit]

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Once you've gotten Embroiled to level 2 (a total of 3 CP worth of rare successes), a new option appears under The Heights of Chicanery titled Making Your Name: Wars of Illusion. This redirects to the main Flit storylet Wars of Illusion.

Selecting the only option here (What is going on?) sets Embroiled to 6.

Level 6: Bats and Cats[edit]

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You now realize that the bats and cats of The Flit know something about the Wars of Illusion. A new storylet appears in The Flit titled Bats and Cats.

To progress from here and unlock the Bats and Cats option What is going on with these people?, you need to raise all of these qualities to 5: Making Use of Bats, Making Use of Cats, Investigating..., and Seeking...

As before, you can also raise Investigating... and Seeking... elsewhere and apply it here.

Making Use of Bats and Cats[edit]

The following options from Bats and Cats allow you to raise Making Use of:

Spending Bats and Cats[edit]

You can also spend your Bats and Cats qualities in the following storylets for rewards. Note, however, that all these actions reset those progress qualities on success, meaning you'll have to build them up again to satisfy the above requirements for unlocking What is going on with these people?

Success tends to award Cryptic Clues and Rostygold. Additionally, Track a bat heading towards Veilgarden and Follow up a tip-off grant 3 CP of Embroiled on a rare success. Failure tends to lose you Bats, Cats, Seeking..., and/or Investigating..., and to raise Suspicion.

You can combine Investigating... with Making Use of Cats, and Seeking... with Making Use of Bats, for skill check successes.

Once you unlock What is Going on with These People? in the Bats and Cats storylet, you will be redirected to a storylet with the option Convoluted like a weasel. This is a Shadowy 95 challenge; failure will subtract 5 CP of each of the tracking qualities, and success will set Embroiled to 9 and A Name Whispered in Darkness to 7.

Level 9: Make More Use of Bats and Cats[edit]

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A storylet now appears in The Flit called Make More Use of Bats. Or Cats. Here you can choose whether to work with the bats or the cats — though, as the game informs you, the choice isn't permanent at this point. (Ultimately, siding with the bats will align you with The Glass later in the story, while choosing the cats will align you with The Shroud.)

Choosing bats sets Making Use of Bats to 1, and choosing cats sets Making Use of Cats to 1. Whichever you choose, Embroiled is set to 10.

Level 10: Choosing a Side[edit]

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Your choice also unlocks a new Flit storylet, either Working with the Bats or Working with the Cats. (You can unlock the other as well by raising its Making Use quality to 1 on the Bats and Cats storylet.)

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When your Bats or Cats quality reaches 6, a new Flit storylet appears, either Gain the full trust of the bats or Cement your place with the cats.

The following cards may also appear in your opportunity deck during this section of the story, and give Cryptic Clues and/or Seeking... on success. Additionally, the option Anything but that on A Theosophistical Enquiry gives 2 CP of Plagued by a Popular Song.

When you're ready to progress, Gain the full trust of the bats or Cement your place with the cats. Both require Shadowy 97 to be unlocked, and the challenge level is Shadowy 101 (but thankfully, you don't lose Bats or Cats CP on a failure).

On success, Embroiled is set to 15, and Connected: Glass (if you chose bats) or Connected: Shroud (if you chose cats) is set to 1.

Level 15: Mahogany Hall[edit]

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To continue the storyline, you need to unlock the route to Mahogany Hall, which will now appear in the Spite area of your map. ( Mahogany Hall can also be unlocked temporarily, or permanently for 5 FATE, from the opportunity card The Ways of Mahogany Hall.)

When you reach Mahogany Hall, you will be welcomed to either the Glass or the Shroud, and once more get the chance to rethink your allegiance. If you choose to play both sides, your Embroiled will be reset to 9, and you can play through that part of the storyline again (note that this option results in +3 CP Subtle (up to level 10) and is repeatable if you choose the same side again). If you choose to remain loyal to your side, Embroiled will be set to 20 and you can continue with the story from here.

Level 20: An Illusion or a Séance[edit]

The following storylets are available in Mahogany Hall with Embroiled 20 and certain levels of Connected:

Increasing Connected: Shroud Shroud Glass
Hold your own séance? exactly 1 
The mystic arts 2–5 
Before the grand séance 6–14  exactly 0 
Become a double agent for the Shroud 6–9  6–9 
Watching the Grand Illusion 6–10  0–6 
Sabotaging an illusion 11–14 
Final preparations for the grand séance 15 
Increasing Connected: Glass Glass Shroud
Star in your own illusion? exactly 1 
The magic of the theatre 2–5 
Before the grand illusion 6–14  exactly 0 
Become a double agent for the Glass 6–9  6–9 
Sabotaging a séance 11–14 
Final preparations for the grand illusion 15 

Up to a point, you can continue playing both sides and raise both Connected qualities. However, to progress to the final stage of your performance, you have to choose one of the options in the associated Before the [performance], Become a double agent, or Sabotaging storylets that cements your alliance with your chosen faction and raises the associated Connected to 15. This will unlock the Final preparations storylet for your chosen side. That storylet will raise your Connected to 16 and set Embroiled to 25, unlocking a new storylet for the final performance.

Level 25: The Performance[edit]

It's time to put on your big séance or illusion. In either case, it's a Shadowy 113 challenge, and success raises your Connected to 20.

Note: Unlocking The Most Daring Feat of Illusion and Escapology! also requires Day of the Week to be set at 6 (Saturday) via The weekly variety bill!