Editing Evolution (Guide)
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At {{IL|Associating with a Youthful Naturalist}} 325 you may [[Report to the Dilmun Club]]. This starts another meeting, setting {{IL|Associating with a Youthful Naturalist}} to 330 . You will also start drawing [[Making Contact with a Contact]] which allows you to increase {{IL|Tracking Down the Charwoman}} up to 3 (this takes 3 successes). A storylet in {{IL|The Labyrinth of Tigers}}, coil 2 will increase this further up to 4. With both the meeting done and having tracked down the Charwoman, you may [[Prepare to continue your research]]. After having done all these steps, it's time to return to {{IL|Godfall}}. Upon approaching {{IL|Shepherd's Wash}}, [[Clouds on the Horizon|a storylet]] will autofire with options depending on {{IL|Delighted}}, changing what you see as you approach {{IL|Godfall}}. Upon arriving at {{IL|Godfall}}, you should follow the storylets on [[Blood and Feathers]] until you have {{IL|Associating with a Youthful Naturalist}} 365. | At {{IL|Associating with a Youthful Naturalist}} 325 you may [[Report to the Dilmun Club]]. This starts another meeting, setting {{IL|Associating with a Youthful Naturalist}} to 330 . You will also start drawing [[Making Contact with a Contact]] which allows you to increase {{IL|Tracking Down the Charwoman}} up to 3 (this takes 3 successes). A storylet in {{IL|The Labyrinth of Tigers}}, coil 2 will increase this further up to 4. With both the meeting done and having tracked down the Charwoman, you may [[Prepare to continue your research]]. After having done all these steps, it's time to return to {{IL|Godfall}}. Upon approaching {{IL|Shepherd's Wash}}, [[Clouds on the Horizon|a storylet]] will autofire with options depending on {{IL|Delighted}}, changing what you see as you approach {{IL|Godfall}}. Upon arriving at {{IL|Godfall}}, you should follow the storylets on [[Blood and Feathers]] until you have {{IL|Associating with a Youthful Naturalist}} 365. | ||
− | To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL| | + | To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL|Whirring Contraption's}} parts for a cage, you'll be allowed to board. |
Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's Benediction}}, you can [[Enter the Second Sacristan's cabin]] on the middle deck to rescue the Youthful Naturalist, the conclusion of which will see you become affiliated with {{IL|The Crew of the HMS Ramillies}}. Then, after catching up with the Youthful Naturalist, return to London to end the chapter. | Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's Benediction}}, you can [[Enter the Second Sacristan's cabin]] on the middle deck to rescue the Youthful Naturalist, the conclusion of which will see you become affiliated with {{IL|The Crew of the HMS Ramillies}}. Then, after catching up with the Youthful Naturalist, return to London to end the chapter. |