Evolution (Guide)

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The Evolution storyline is a story in which you help the Dilmun Club doing science. It's mainly tracked with the Associating with a Youthful Naturalist quality, but the beginning instead uses Associating with Radical Academics.

In order to start Evolution, you only need Associating with Radical Academics 75 (See this guide), but in order to complete the storyline you will at some point require the following:

Qualities[edit]

This quality is mostly used in part 1 of the story.

This is the main tracker quality in the story, and the different sections will be based on your progress with this quality.

These are qualities that show how your relation with the Naturalist is. Has some effect on some actions.

Shows the progress of your current Dilmun Club meeting.

Shows your progress while in Cline

Affects some text

Progress quality while at Godfall

Currently unknown

Currently unknown

The Story[edit]

The guide has been split up in several sections based on when the section was released, however you may complete the whole story in one go, should you wish to.

Part 1 - Shells of Regret[edit]

This part starts with Associating with Radical Academics 75, in Your Lodgings. Play A Message from the Dilmun Club and attend the meeting.

Once done with the meeting, you should travel to Cline. Cline is located in Shepherd's Wash. Note that once you're done with this visit you'll end up back in London, so if there are other things you want to do at Zee, do those first.

After Wandering the Streets of Cline, you will get a choice over whether to bring back a fossilised shell or a living shell. At the time of writing, this choice has no material consequences, but the choice is tracked so it might have an effect in the future.

Once you have extracted the shell, you will have to leave Cline. As you are leaving, you will find the Naturalist, and may either throw him overboard or talk to him. Either choice will affect your naturalist qualities, and you will find yourself back in London. Report back to the Dilmun Club in Your Lodgings. This will set Associating with Radical Academics to 120 and marks the end of this part.

Part 2 - The Mentor[edit]

Covers Associating with a Youthful Naturalist 1-79

Having finished your meeting with the Dilmun Club, it shouldn't take a long time before you are Contacted by a Youthful Naturalist by opportunity card. Eventually you will agree to help him in Ladybones Road. After reporting to your patron or keeping this to yourself, you will have to return to the Naturalist. Give him a Rookery Password and continue working with him in Spite. This will cost several items.

The next section requires you to find the Naturalist's mentor by taking a trip to Zee, more specifically to the Tomb-Colonies in Stormbones. It might be worth bringing 2 x Favours: Tomb-Colonies, plus excess scandal you want to lose. Travelling by zee sets Associating with a Youthful Naturalist to 50, as well as increasing your Scandal. You will also gain some naturalist qualities in the process. Find the mentor and spend favours to progress the story. If you didn't bring favours, you have two choices: Either play cards that give favours, or reduce your scandal to 6 repeatedly, and thereby gain favours. Once your Associating with a Youthful Naturalist has reached 61, it's time to head back to London. Parting ways, temporarily sets Associating with a Youthful Naturalist to 70 and you may zail back to London.

Back in Ladybones Road, A Private Meeting will finish this part of Evolution, setting Associating with a Youthful Naturalist to 80.

Part 3 - The Experiment[edit]

Covers Associating with a Youthful Naturalist 80-170

Required items and hard challenges:

Eventually, you will once again be Summoned to the Club, starting another meeting. You will end up with 300 E worth of Rostygold. This will be required later, so don't sell it! Travel to the Tomb-Colonies again to reunite with the Naturalist, before quickly going back to Zee, this time to Port Cecil. Before you can get there, something unexpected happens, which has to be dealt with. Reduce your Troubled Waters to 6 to deal with the situation. Upon dealing with the situation, your Associating with a Youthful Naturalist will be at 120.

In Port Cecil, you will find The Naturalist on the Shore. In order to progress after this step, you need your own business and two progress qualities: Camaraderie & Misery and Cartographic Comprehension.

With both parts done, Consider logistics. This will lead to another cycle of the Port Cecil carousel, but this time you must make sure to both:

With this done, you can Conduct an experiment. Finishing this and the subsequent actions will set Associating with a Youthful Naturalist to 141-143, as well as affecting your naturalist qualities. The Fruits of Science will give you your first special reward, and you will now have a choice. Either you may do an operation, which may cost some second chances if you threw the naturalist overboard in part 1, or you may decline to do so. Lending your assistance leads to a hard Monstrous Anatomy challenge (16, but decreases on failures), which may be completely avoided if you have Chirurgical Touch. Declining means you'll have to do another cycle of the Port Cecil carousel.

Speak to the Naturalist another time and your Associating with a Youthful Naturalist will reach 170. Head back to Ladybones Road in London to conclude this part of Evolution, increasing Associating with a Youthful Naturalist to 175.

Part 4 - The Journey[edit]

Covers Associating with a Youthful Naturalist 175 - 320

Required items and hard challenges:

Once again, you'll draw an opportunity card in London. This time playing the card will cost a lot of candles. Upon paying the candles, a meeting will ensue, in the process granting you an Essence of Life. You will also gain a small reward, and be requested to zail to Port Cecil again. Before you reach Port Cecil you will be ambushed, and if your Zeefaring isn't very high, you may experience some Nightmares. Once you've reached Port Cecil, you should use your essence in order to revive the naturalist. As the Bishop requested, you should head to Aeschaven, in Godfall, but in order to get the naturalist with you, you'll need a Relatively Safe Zee Lane. Your Associating with a Youthful Naturalist should now be at 200. In order to actually zail to Aeschaven, you'll first need to discover Godfall. Refer to Pilgrimages in Godfall (Guide) for this. If you haven't already unlocked pilgrimages, this would also be a good time to do so. Talk to the abbot-commander, and have the naturalist wrestle him. The Wax-wind will return, and you will experience a different pilgrimage carousel than usual, as you will have to battle with the wax-wind for each station, and you will have the naturalist perform rituals instead of yourself. At Associating 270, you will have a surprise, and gain a Shattered Mask and Knowledge of the Crossroads. By the end of your journey, associating should reach 320.

Back in London, there will be a universal storylet setting Associating to 325, marking the end of this section.


Rewards[edit]

Table shows unique items from the storyline
Part: Item Name Item type Stats/Uses
Part 3: Naturalist's Map Home Comfort
Part 4: Shattered Mask Hat