Editing Evolution (Guide)
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To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL|Whirring Contraption|Appearance = Whirring Contraption's}} parts for a cage, you'll be allowed to board. | To progress further you will need to do another pilgrimage and [[Interrogate the Rowdy Corsair]] when the option appears. This will set your progress to 370, at which point you'll need access to {{IL|Gaider's Mourn}} in order to progress. Once there, you'll need to obtain the assistance of the Rowdy Corsair's crew. After paying them in {{IL|Stashed Treasure}}, supplying them with maps, and doing a bit of planning, you'll be able to [[Hear the name of the Delight]] from your {{IL|Almost-Tame Blue Prophet}} and pursue it as a Bounty. After you track it down, by donning your {{IL|Shattered Mask}} as a disguise and using a {{IL|Whirring Contraption|Appearance = Whirring Contraption's}} parts for a cage, you'll be allowed to board. | ||
− | Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's | + | Aboard the Delight, {{IL|Delighted}} will change the appearance of everything; without it, you may receive {{IL|Nightmares}} from the ambient horrors around you. If your {{IL|Nightmares}} get too high a storylet will autofire prompting you to equip your mask, removing all {{IL|Nightmares}}. There are three floors, and you need to spend one action on each floor passing time to unlock an action that grants a {{IL|Sacristan's Benediction}}. Once you have 3 {{IL|Sacristan's Benedictions}}, you can [[Enter the Second Sacristan's cabin]] on the middle deck to rescue the Youthful Naturalist, the conclusion of which will see you become affiliated with {{IL|The Crew of the HMS Ramillies}}. Then, after catching up with the Youthful Naturalist, return to London to end the chapter. |
===Part 6 - The Garden and the Diving-Bell=== | ===Part 6 - The Garden and the Diving-Bell=== |