Follow that ship!
From Fallen London Wiki
A player-created Guide is available for this content: Piracy (Guide) |
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: A Sighting of the (Bounty)
You shall not let them escape.
Challenge information
Narrow, Zeefaring 13 (50% base)
- 9 and below - almost impossible (10%)
- 10 - high-risk (20%)
- 11 - high-risk (30%)
- 12 - tough (40%)
- 13 - very chancy (50%)
- 14 - chancy (60%)
- 15 - modest (70%)
- 16 - very modest (80%)
- 17 - low-risk (90%)
- 18 and above - straightforward (100%)
![]() | Challenge difficulty |
---|---|
![]() | 5 |
![]() ![]() | 6 |
![]() | 7 |
![]() | 11 |
![]() | 12 |
![]() | 13 |
Success
On their tail
Description summary:
The description varies based on which area of the Unterzee you are Zailing on:
![]() | Description |
---|---|
Home Waters | You power through the Murray Straights [...] chase sightings through the circuitous Southern Archipelago, and hug the shoreline around London. Their foray into the coast of the Prickfinger Wastes is unexpected, and you lose them [...] you have their scent now [...] |
Shepherd's Wash | [...] It is only an inspired detour by their captain around the cape of the Grand Geode that prevents you from engaging them then and there; as it is, your helmsman [...] must be reminded not to zail you straight into the maw of the Dawn Machine. |
The Sea of Voices | [...] they see you coming a league away [...] weaving through the inconstant archipelago of the Melting Isles. A shortcut through the Tides of Appetite ends up costing you time [...] when the waters decide you look delicious. It is no matter [...] |
The Salt Steppe | You chart [...] through the Sea of Wings [...] a fraction too late – your quarry has gone to ground in Khan's Shadow, protected by a veritable armada of patrolling White-and-Golds. [...] No matter; it is only a matter of time before they set zail again. |
The Pillared Sea | You will zail through the Sea of Lilies in pursuit, and your quarry will flee before you like the future before the present. [...] They will brave the Achlys Abyss, and you will follow close behind. Soon [...] they will meet the termination of their future. |
Stormbones | You chase them [...] through the biting winds of Void's Approach and [...] Codex. [...] but their captain is cunning. They interpose the ancient lighthouse of the Ragged Crow between your vessels, and dart between the ice floes when the great light obscures them [...] |
The Snares | Pursuit through the Snares is treacherous at best, and deadly at worst. [...] You are forced to slow halfway through the Labyrinth of Eels, lest you run aground in its shallows. But you are patient; you do not worry. They cannot keep this up. |
[Find the rest of the story at https://www.fallenlondon.com]
Troubled Waters is increasing… (+4 CP)
You are closing in on your quarry. (Increases
Chasing Down Your Bounty by [See below] CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
![]() | ![]() |
---|---|
![]() | 8 |
![]() ![]() | 9 |
![]() | 10 |
![]() | 14 |
![]() | 15 |
![]() | 16 |
Rare Success
On their tail
Description summary:
The description varies based on which area of the Unterzee you are Zailing on: with the same text as the standard success.
[Find the rest of the story at https://www.fallenlondon.com]
Troubled Waters is increasing… (+2 CP)
You are closing in on your quarry. (Increases
Chasing Down Your Bounty by [See below] CP)
You've gained (
Zailing Speed + 1~5) x Zailing...
You've gained 1 x Time Spent at Zee (hidden)
![]() | ![]() |
---|---|
![]() | 10 |
![]() ![]() | 11 |
![]() | 12 |
![]() | 16 |
![]() | 17 |
![]() | 18 |
Failure
False alarm
[...] A ship – one which looks so much like the [Bounty] and seems so close – could be leagues away, or not a ship at all, and merely a particularly ship-like assemblage of rocks[...] you have ample time to ponder all the ways in which reality is disappointing.
Troubled Waters is increasing… (+10 CP)
You've gained (
Zailing Speed/2 + 1~5) x Zailing...