Editing Hearts' Game (Guide)

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*[[Elusiveness of your Target|Elusiveness]] tracks how close you are to losing the Round. You lose if Elusiveness reaches level 8 (36 CP) before Progress does.
 
*[[Elusiveness of your Target|Elusiveness]] tracks how close you are to losing the Round. You lose if Elusiveness reaches level 8 (36 CP) before Progress does.
  
Elusiveness does not decrease and can be considered the round's ticking clock. From the third turn onwards, all actions have a chance to increase Elusiveness by 3 CP with the probability resulting from the following equation: <code>(turn number - 2) / 7</code>. Therefore Elusiveness will end the game after 17 ±3 rounds as shown in the graph below.
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Elusiveness does not decrease and can be considered the round's ticking clock. From the third turn onwards, all actions have a chance to increase Elusiveness by 3 CP with the probability resulting from the following equation: <code>(turn number - 2) / 7</code>. As such, on average Elusiveness will end the game after 17 ±3 rounds as shown in the graph below.
  
 
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