Editing Hearts' Game (Guide)
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*[[Elusiveness of your Target|Elusiveness]] tracks how close you are to losing the Round. You lose if Elusiveness reaches level 8 (36 CP) before Progress does. | *[[Elusiveness of your Target|Elusiveness]] tracks how close you are to losing the Round. You lose if Elusiveness reaches level 8 (36 CP) before Progress does. | ||
− | Elusiveness does not decrease and can be considered the round's ticking clock. From the third turn onwards, all actions have a chance to increase Elusiveness by 3 CP with the probability resulting from the following equation: <code>(turn number - 2) / 7</code>. | + | Elusiveness does not decrease and can be considered the round's ticking clock. From the third turn onwards, all actions have a chance to increase Elusiveness by 3 CP with the probability resulting from the following equation: <code>(turn number - 2) / 7</code>. As such, on average Elusiveness will end the game after 17 ±3 rounds as shown in the graph below. |
{| class="mw-collapsible article-table" | {| class="mw-collapsible article-table" |