Join a scouting party (Burrow-Infra-Mump)

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From: Larceny at Burrow-Infra-Mump


Is there a target to be found among the faithful?

Game Instructions: This darker it is at Burrow-Infra-Mump, the easier this will be.

Unlocked with A Church in the Wild 50


Challenge information

Broad, Shadowy 300

  • 205 - very chancy (41%)
  • 255 - chancy (51%)
  • 305 - modest (61%)
  • 355 - very modest (71%)
  • 405 - low-risk (81%)
  • 455 - straightforward (91%)
  • 500 - straightforward (100%)

Each point of Burrow-Infra-Mump: Darkness reduces the base difficulty by 10 points.

Success

Priestly passengers

See table below
Church TypeDescription
50 - Anglican ChurchEver since the completion of the Burrow Church, a steady movement of priests and other agents of the Anglican Church has moved between Burrow and London. Against their best efforts, they own the place; might as well care for it.
60 - Church in the WildIn the Church in the Wild, it's hard to tell apart priest and parishioner. Missionaries and heretical prophets of various stripes mill about. Surely someone has something worth stealing.
70 - Counter-ChurchIn the Counter-Church, it's hard to tell apart priest and parishioner. But the work of dismantling dogma embraces preachers bearing crooked crosses of all kinds – some, you take note, have a silver sheen and a decent heft to them.
80 - Church of HellWell-dressed Devils mill around the Church and the Railway station, looking a bit out of place in the bleak terrain of the hinterlands.


Failure

Not today

Even here, Constables sometimes like to lurk, as if they're trying to catch a priest with his hand in the collection plate.