Join a scouting party (Burrow-Infra-Mump)
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From: Larceny at Burrow-Infra-Mump
Is there a target to be found among the faithful?
Game Instructions: This darker it is at Burrow-Infra-Mump, the easier this will be.
Unlocked with A Church in the Wild 50
Challenge information
- 205 - very chancy (41%)
- 255 - chancy (51%)
- 305 - modest (61%)
- 355 - very modest (71%)
- 405 - low-risk (81%)
- 455 - straightforward (91%)
- 500 - straightforward (100%)
Each point of Burrow-Infra-Mump: Darkness reduces the base difficulty by 10 points.
Success
Priestly passengers
See table below
Church Type | Description |
---|---|
50 - Anglican Church | Ever since the completion of the Burrow Church, a steady movement of priests and other agents of the Anglican Church has moved between Burrow and London. Against their best efforts, they own the place; might as well care for it. |
60 - Church in the Wild | In the Church in the Wild, it's hard to tell apart priest and parishioner. Missionaries and heretical prophets of various stripes mill about. Surely someone has something worth stealing. |
70 - Counter-Church | In the Counter-Church, it's hard to tell apart priest and parishioner. But the work of dismantling dogma embraces preachers bearing crooked crosses of all kinds – some, you take note, have a silver sheen and a decent heft to them. |
80 - Church of Hell | Well-dressed Devils mill around the Church and the Railway station, looking a bit out of place in the bleak terrain of the hinterlands. |
Failure
Not today
Even here, Constables sometimes like to lurk, as if they're trying to catch a priest with his hand in the collection plate.