Manoeuvre the Counter-Church

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A player-created Guide is available for this content: A Church in the Wild (Guide)

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This page contains details about Fallen London Actions.

From: Visit the Counter-Church in the Wild


The Counter-Church has many enemies, even so remotely situated. As its leader, you must steer the Church through the storm.


Challenge information

Narrow, A Player of Chess 5 (50% base)

  • 1 and below - almost impossible (10%)
  • 2 - high-risk (20%)
  • 3 - high-risk (30%)
  • 4 - tough (40%)
  • 5 - very chancy (50%)
  • 6 - chancy (60%)
  • 7 - modest (70%)
  • 8 - very modest (80%)
  • 9 - low-risk (90%)
  • 10 and above - straightforward (100%)

Success

Always at once

[…] one must think laterally and literally[…] You plant spies at Fiddler's Scarlet […] while promulgating announcements of false gatherings at the Magistracy. […] The hinterlands are your board and the stations […] its squares.

The Parish Council are your pieces. […]

[Find the rest of the story at https://www.fallenlondon.com]


Failure

The game against you

[…]Arrayed against you are Hell, London and the credulous with belief. Every move has a countermove. […] a midnight cell is discovered[…] the Septemberists talk rings around your preachers.

[…] the Delightful Reverend […] "Maybe next time," she says, soothingly.

[Find the rest of the story at https://www.fallenlondon.com]