Of Stripes, and Coils
From Fallen London Wiki
This content is only available during The Sixth Coil!
For the history of this holiday see The Sixth Coil (historical) |
Tigers; mysteries; competition. London is full of all three.
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Levels
- 1 - 4: A commotion in Tyrant's Gardens
- 10 - 60: The Coilheart Games are coming to London
- 100 - 180: The Coilheart Games are underway
- 190: The Games are over; the Coil opens soon
- 200 - 214: Rumbles beneath the earth
- 220 - 270: The Sixth Coil is blockaded by tigers. Find out why
- 300 - 364: Explore the Sixth Coil, and plan for a rescue
- 400 - 425: The incursion into the Coil is underway
- 450: The Tributes are rescued; the Seventh Coil sealed away
- 460 - 500: The Banded Prince is in London
- 510: The Coilheart Games are over, and your thoughts linger on the Seventh Coil
- 520: The Coilheart Games are over, their mysteries solved
- 530: The Coilheart Games are over, but they will not be forgotten
Level Change Descriptions
- 1: When a tiger wants to speak, people tend to listen.
- 2: Tigers, beast-tamer, and Tiger Keeper. Not your usual picnic.
- 3: What do they all want? Quickly now, before someone gets eaten.
- 4: A tournament, and the promise of riches!
- 10: London is abuzz with the news.
- 11: Rarely does one see the news looking quite so rumpled.
- 15: The venerable Mr Huffam seems to think there's a story here.
- 20: London hums with speculation.
- 30 - 50: A foreign delegation has arrived in London.
- 60: The final foreign delegation has arrived in London.
- 100: The time has come for the Coilheart Games to commence!
- 101: The amphitheatre is a sea of roars and a vista of stone and jewels. Is it groaning underfoot?
- 102: It is as if the entire Neath has turned out for the occasion. The amphitheatre judders and sways.
- 110: Not again – the summer curse – the wood and stone sways and creaks –
- 111: Relief, like sudden sunlight on bare skin. Could all be well?
- 120: The swell of the crowd is palpable. There is nothing like a frisson of danger to get the blood pumping.
- 121: The man simply never stops working...
- 122: ...while the Tiger Keeper rarely seems to ever start working.
- 123 - 125: The opening ceremony is a riot of sound and colour.
- 150: As the ceremony ends, so do the games begin.
- 160: A tournament concludes; a winner is crowned.
- 170 - 180: Another tournament concludes; another winner is crowned.
- 190: The final tournament concludes; the final winner is crowned.
- 200: The time for games is over.
- 201: A helping hand in the right place makes all the difference.
- 202: They won't miss these things when all has settled; there'll be bigger things to worry about.
- 203: No sense risking your own valuable skin.
- 210: Something has shifted below.
- 211: At long, long last, the doors are open. Early.
- 212: Explanations are not forthcoming.
- 213: A view blocked by a squadron of tigers is one comprehensively obscured.
- 214: The Striped Officiant holds no fear for London's constables.
- 215: The threat of mob violence does not cow a tiger.'
- 216: How does the truth stack up, against tooth and claw?
- 220: The venerable Mr Huffam has a plan. Follow him to Veilgarden.
- 221: That was not wise.
- 230: It's time for the whole truth, at last.
- 235: Silence in the office, as everybody reads.
- 240: Outrage in a panoply of languages. None need any encouragement to march upon the Labyrinth.
- 245: Faced with so much of the truth, the Striped Officiant completes the picture.
- 250: There is much even the tigers do not know.
- 255: A turning point.
- 260: A threat to the Wakeful Eye is a threat to all that Is.
- 265: The spirit of these Coilheart Games was to celebrate the Neath. You'll not leave part of it trapped.
- 270: The problems are linked; the solutions might be, too.
- 300: The Sixth Coil is open to you at last, and it is not what was promised.
- 355: You count one, two three... many possible points of failure.
- 360: There is little enough trust in this room, and you've been a familiar face to all.
- 361: It is your right.
- 362: Someone needs to be there to write it all down.
- 363: You're not about to let them all in unsupervised.
- 364: You've simply got to know. There's nothing else to it.
- 400: A maze of twisty little nightmares, none alike...
- 401: The heart of the Coil is occupied still.
- 410: Slowly, slowly, through the doors. There is no going back.
- 420: A signal – released at last – flashes through the treacheries of the device in your palm.
- 421: You saw love in the Seventh Coil's gaze...
- 422: You saw the madness in the Seventh Coil's heart...
- 423: You found a flat and distant interest in the Seventh Coil's manner...
- 424: You saw hunger in the Seventh Coil's mouth...
- 425: The light of the False-Stars. The swell of the crowds. Laughter, which transcends language.
- 450: Rather him than you. Leave the Labyrinth; the night awaits.
- 460: Into his Majesty's presence...
- 470 - 490: With royalty, there is always rather a lot of waiting around.
- 500: The Prince of all the tigers has bowed his head to you.
- 510 - 530: A bat flaps past. Glim-lanterns burns and flicker. London lives; changes; remembers.