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*{{IL|Zee-Ztory|50 x}} (these can also be gained at the Mourn)
 
*{{IL|Zee-Ztory|50 x}} (these can also be gained at the Mourn)
 
This process will also give {{IL|Zeefaring Ztudies}} 1 and an {{IL|Almost-Tame Blue Prophet}}.
 
This process will also give {{IL|Zeefaring Ztudies}} 1 and an {{IL|Almost-Tame Blue Prophet}}.
 
 
With this process done, you may switch between Piracy mode or non-piracy mode by adjusting your {{IL|Corsair's Colours}}.
 
With this process done, you may switch between Piracy mode or non-piracy mode by adjusting your {{IL|Corsair's Colours}}.
 
==Gaining plunder and treasure==
 
==Gaining plunder and treasure==
 
{{IL|Pieces of Plunder Weighing Down Your Hold|Appearance = Plunder}} is the main resource of piracy, which is converted to {{IL|Stashed Treasure}} whenever you dock at a safe port or at {{IL|Gaider's Mourn}}. See [[Zailing (Guide)]] for an overview of safe ports.
 
{{IL|Pieces of Plunder Weighing Down Your Hold|Appearance = Plunder}} is the main resource of piracy, which is converted to {{IL|Stashed Treasure}} whenever you dock at a safe port or at {{IL|Gaider's Mourn}}. See [[Zailing (Guide)]] for an overview of safe ports.
 
 
Should you suffer {{IL|A Demise at Zee:|Appearance = A Demise at Zee}} you will lose half your current plunder, and it is therefore not recommended to keep a lot of plunder on your person in risky circumstances.
 
Should you suffer {{IL|A Demise at Zee:|Appearance = A Demise at Zee}} you will lose half your current plunder, and it is therefore not recommended to keep a lot of plunder on your person in risky circumstances.
 
 
{{IL|Pieces of Plunder Weighing Down Your Hold}}/{{IL|Stashed Treasure}} has a value of 0.01 {{E}} each, and can be gained in several ways:
 
{{IL|Pieces of Plunder Weighing Down Your Hold}}/{{IL|Stashed Treasure}} has a value of 0.01 {{E}} each, and can be gained in several ways:
 
*Directly on "plunder cards"
 
*Directly on "plunder cards"
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As long as your flag is raised, you will find new opportunity cards with options for piracy, as well as new actions on old storylets that provide opportunities for piracy. {{IL|Luxurious}} and {{IL|Zubmersibility|Appearance = Zubmersible}} ships will have one card that's slightly more valuable than usual.
 
As long as your flag is raised, you will find new opportunity cards with options for piracy, as well as new actions on old storylets that provide opportunities for piracy. {{IL|Luxurious}} and {{IL|Zubmersibility|Appearance = Zubmersible}} ships will have one card that's slightly more valuable than usual.
 
These opportunity cards give between 250 and 500 Plunder per opportunity card, depending on {{IL|Zee Peril}}. Additionally, rare successes seem to give an additional 50 Plunder.
 
These opportunity cards give between 250 and 500 Plunder per opportunity card, depending on {{IL|Zee Peril}}. Additionally, rare successes seem to give an additional 50 Plunder.
 
 
Most of these actions have higher challenges than regular Zailing cards.
 
Most of these actions have higher challenges than regular Zailing cards.
 
{| class="article-table"
 
{| class="article-table"
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===Bounty Hunting===
 
===Bounty Hunting===
 
You may start finding a bounty with {{IL|Matters Piratical}} as long as your flag is raised (which in turn gives harder opportunity cards). Starting a bounty will allow you to gain {{IL|Chasing Down Your Bounty}} on many opportunity cards while zailing. The challenges on these opportunity cards are the same as on the plunder cards above.
 
You may start finding a bounty with {{IL|Matters Piratical}} as long as your flag is raised (which in turn gives harder opportunity cards). Starting a bounty will allow you to gain {{IL|Chasing Down Your Bounty}} on many opportunity cards while zailing. The challenges on these opportunity cards are the same as on the plunder cards above.
 
 
The progress gain is dependent on your current zee region, and rare successes seem to give slightly more progress. Once this reaches 15, you will draw [[Cornering the (Bounty) at Last]], which will give between 5334 and 5659 plunder (depending on Zee Region) as well as {{IL|A Prolific Pirate|1 x}}. Finding a single bounty takes 2 actions plus 119 CP of {{IL|Chasing Down Your Bounty}}. See the tables below for EPA math regarding this.
 
The progress gain is dependent on your current zee region, and rare successes seem to give slightly more progress. Once this reaches 15, you will draw [[Cornering the (Bounty) at Last]], which will give between 5334 and 5659 plunder (depending on Zee Region) as well as {{IL|A Prolific Pirate|1 x}}. Finding a single bounty takes 2 actions plus 119 CP of {{IL|Chasing Down Your Bounty}}. See the tables below for EPA math regarding this.
 
Some examples of expected chasing based on routes:
 
Some examples of expected chasing based on routes:
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==Spending treasure==
 
==Spending treasure==
 
Once you have converted a stash of plunder you will want to spend it in {{IL|Gaider's Mourn}}.
 
Once you have converted a stash of plunder you will want to spend it in {{IL|Gaider's Mourn}}.
 
 
For every 1250 treasure exchanged in this way you gain {{IL|Respected by the Corsairs|1 CP}}
 
For every 1250 treasure exchanged in this way you gain {{IL|Respected by the Corsairs|1 CP}}
 
The treasure can be spent as follows:
 
The treasure can be spent as follows:
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==Suggestions and recommendations==
 
==Suggestions and recommendations==
 
Piracy is an activity best done in combination with other Zee-related activities. Piracy doesn't give a very high EPA in itself - an estimate around 3-4 EPA depending on skills, luck and route may be a rough estimate when combining bounties, treasures, random opportunity cards and zee-dreams cards. It should be noted that Zee-EPA refers to the EPA while zailing, not including docking actions. This guide will assume Zee-EPA of 3 with grinds based in regions with less than 150 {{IL|Zee Peril}}, and a Zee-EPA of 4 in more challenging seas.
 
Piracy is an activity best done in combination with other Zee-related activities. Piracy doesn't give a very high EPA in itself - an estimate around 3-4 EPA depending on skills, luck and route may be a rough estimate when combining bounties, treasures, random opportunity cards and zee-dreams cards. It should be noted that Zee-EPA refers to the EPA while zailing, not including docking actions. This guide will assume Zee-EPA of 3 with grinds based in regions with less than 150 {{IL|Zee Peril}}, and a Zee-EPA of 4 in more challenging seas.
 
 
Some suggestions for other activities to combine it with include, but isn't limited to:
 
Some suggestions for other activities to combine it with include, but isn't limited to:
 
*Crate smuggling between London and the Khanate.
 
*Crate smuggling between London and the Khanate.

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