Play decoy to encourage other victims
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From: A Duel with a Dead Man
If you don't want to fight in earnest, you could agree to a little light sparring to encourage other victims... ah, clients.
Challenge information
- 7 - very chancy (46%)
- 8 - chancy (53%)
- 10 - modest (66%)
- 11 - very modest (73%)
- 13 - low-risk (86%)
- 14 - straightforward (93%)
- 15 - straightforward (100%)
Success
A good showing
After seeing you put up a decent fight, a passerby is inspired to try his luck with the tomb-colonist. It doesn't go well for him, but you get a share of the payment. You may have learned some new moves, too.
- Dangerous is increasing…
- Daring is increasing… (+1 CP, up to level 5)
- You're opening a Bundle of Oddities… (Up to 18)
Failure
No luck today
Even when sparring gently, it becomes obvious that the tomb-colonist is more than a match for you. Other potential duellists suck their teeth and walk past.
- Dangerous is increasing…