Editing Railway (Guide)
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Once you have gone through with it (trying to avoid spoilers here), a living story will start, and 24 hours later, you can finish it, and then actually build the tracks towards your next station. Mechanically, the choices you make here during this section only affect what attributes and skills are checked on a few opportunity cards in the Tracklayer's City after the railway is built, the rewards and payouts do not differ, so generally you can just focus on what appeals to you roleplaying and lorewise. For a more spoilery guide to what exactly affects what, see [[The City of the Tracklayers (Guide)|this guide's first section.]] | Once you have gone through with it (trying to avoid spoilers here), a living story will start, and 24 hours later, you can finish it, and then actually build the tracks towards your next station. Mechanically, the choices you make here during this section only affect what attributes and skills are checked on a few opportunity cards in the Tracklayer's City after the railway is built, the rewards and payouts do not differ, so generally you can just focus on what appeals to you roleplaying and lorewise. For a more spoilery guide to what exactly affects what, see [[The City of the Tracklayers (Guide)|this guide's first section.]] | ||
− | Laying tracks costs the usual {{IL|Railway Steel| | + | Laying tracks costs the usual {{IL|Railway Steel|10 x}}, plus {{IL|Foxfire Candle Stub|100 x}} per stretch of tracks, and looking for bones costs an extra {{IL|Comprehensive Bribe}}. |
After all the hubbub in the first board meeting, you do not need another board meeting to build the station at the Hurlers. | After all the hubbub in the first board meeting, you do not need another board meeting to build the station at the Hurlers. |