Reach out to the mind of the city

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This page contains details about Fallen London Actions.

To think as a collective is not enough, or every radical philosopher would already speak with Paris, Naples, Vienna […]

No, it is not a question of empathy, but of the self. It must be cultivated, augmented, and expanded. Then will you hear a city speak.

[Find the rest of the story at https://www.fallenlondon.com]

Unlocked with a redirect from Reach out to the mind of (the City) or Return to your meditations

Storylet appears in The City of the Tracklayers

Options:

Tentacle.png
Corral the city
  •  Spoiler 
    Tentacle.png
    Locked with The Mind's Ascent 2, Nightmares 8

     

    Challenge information

    Narrow, Monstrous Anatomy 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    Stoneshape

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by +1 CP)

    Redirects to: Reach out to the mind of the city

    Failure

    You can stop neither the tide nor the traffic, according to Form 689B.II

    Redirects to: Reach out to the mind of the city

    ^
Amber2.png
Flex as yet nonexistent organs
Honeyjar.png
Ingest the waters of Jericho
Dawnmachine.png
Encase yourself in a fortified bubble of time
Captainhat.png
Apply your nautical knowledge to the art of governance
  •  Spoiler 
    Captainhat.png
    Unlocked with The Mind's Ascent exactly 2
    Locked with Nightmares 8

     

    Challenge information

    Narrow, Zeefaring 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    The heart is destiny's valet

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by +1 CP)

    Failure

    Stony ground

    ^
Black.png
Try not to understand
Snakehead2.png
Tell the city a story of itself
  •  Spoiler 
    Snakehead2.png
    Unlocked with The Mind's Ascent exactly 3
    Locked with Nightmares 8

     

    Challenge information

    Narrow, Mithridacy 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Success

    The Tracklayer's Muse

    • Gleamsmall.png You are a little less and a little more yourself. (Increases The Mind's Ascent by +1 CP)

    Redirects to: Reach out to the mind of the city

    Failure

    In oceans incarnadine

    Redirects to: Reach out to the mind of the city

    ^
Mirror.png
Pursue the dreams of cities
Chesspiece.png
Witness and observe
Stalagmite.png
Dwell on the purpose of the founders
Porticodark.png
Step away for now
Sun.png
Clear your mind
TLU furnace.png
Confer with Furnace, who is (City Name)
TLU cornelius.png
Confer with Cornelius, who is (City Name)
TLU player.png
Confer with Your Double, who is (City Name)
TLU manager.png
Confer with the Manager's Double, who is (City Name)