Try not to understand
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From: Reach out to the mind of the city
Understand the inverse of what you need to know.
Unlocked with The Mind's Ascent exactly 2
Locked with Nightmares 8
Challenge information
Narrow, Steward of the Discordance 4 (50% base)
- 0 - almost impossible (10%)
- 1 - high-risk (20%)
- 2 - high-risk (30%)
- 3 - tough (40%)
- 4 - very chancy (50%)
- 5 - chancy (60%)
- 6 - modest (70%)
- 7 - very modest (80%)
- 8 - low-risk (90%)
- 9 and above - straightforward (100%)
Success
Not to have always not been this
To imagine what the city is not is easy. [...]
The difficulty is imagining what it is they are not and were not before, but must [...] be, in order to form the present city. What do they now possess they lacked before? [...] The head aches, but the hand writes.- You are a little less and a little more yourself. (Increases The Mind's Ascent by 1 CP)
Redirects to: Reach out to the mind of the city
Failure
Not to be that which not isn't
To subtract from the summation of what is is not the first principle of the Discordance. [...] the elements that have produced the city, derive from those its context, [...] relationships, ideologies, influences, historical developments, [...] a splitting migraine.
- Nightmares is increasing… (+2 CP)
Redirects to: Reach out to the mind of the city