Send a Talkative Rat into the upper room

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A player-created Guide is available for this content: Seeking the Meaning of the Plaster Face (Guide)

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From: Who controls the face?

"Just go into the room and see what's there. That's what you want, is it? I can do that. I'll be quiet. No one will catch me. They say no one lives there. It's bound to be safe."

Game Instructions: Warning – if you fail, you will lose your rat.

Unlocked with 1 x Talkative Rattus Faber

Challenge information

Narrow, Serenity of the Plaster Face 6 (50% base)

  • 2 and below - almost impossible (10%)
  • 3 - high-risk (20%)
  • 4 - high-risk (30%)
  • 5 - tough (40%)
  • 6 - very chancy (50%)
  • 7 - chancy (60%)
  • 8 - modest (70%)
  • 9 - very modest (80%)
  • 10 - low-risk (90%)
  • 11 and above - straightforward (100%)


"There's an all-white rat!"

"She lives up there in a nursery for children. […]"

"She keeps a doll's house. […] To someone your size, they'd be toys, I suppose. […]"

"I asked her about the face. She said she built it for someone else, not for the children. […]"

[Find the rest of the story at]


No one returns

The Talkative Rat sets out, chest puffed out. Some hours go by. No one comes back. In the morning, the plaster face is smirking.