Settle local disputes
From Fallen London Wiki
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Intervene in Civic Affairs
Any settlement large enough to call itself a city is bound to have its share of internal disagreements.
Game Instructions: This will reduce The City Waning.
Challenge information
Broad, Persuasive 180
- 123 - very chancy (41%)
- 153 - chancy (51%)
- 183 - modest (61%)
- 213 - very modest (71%)
- 244 - low-risk (81%)
- 273 - straightforward (91%)
- 300 - straightforward (100%)
Narrow, Zeefaring 5 (50% base)
- 1 and below - almost impossible (10%)
- 2 - high-risk (20%)
- 3 - high-risk (30%)
- 4 - tough (40%)
- 5 - very chancy (50%)
- 6 - chancy (60%)
- 7 - modest (70%)
- 8 - very modest (80%)
- 9 - low-risk (90%)
- 10 and above - straightforward (100%)
Success
Managing the city
Don't call it law. Call it arbitration. You make Your Lackey watch your methods, and encourage him to study how you make decisions. He is not a natural student, but perhaps with enough time he will be able to put a few disagreements to rest.
- Persuasive is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- The City Waning is dropping… (-2 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
They know you are pulling the strings
Protesters mob the gates. "Hinterland Scrip is Unlawful," says one placard. "This land doesn't belong to any Ministries and it can't be given out by them."
- Persuasive is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- Tracklayers' Displeasure is increasing… (+2 CP)