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Combined display of all available logs of Fallen London Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 13:36, 15 August 2024 Hythonia talk contribs replied to a comment on the article Coilbreaker: (If you hover over the requirements for the actions, like Render logistical and interpersonal assistance, the name "Coilbreaker" shows up.)
  • 13:36, 15 August 2024 Hythonia talk contribs created page CommentStreams:67bb0209e405c2da7684adbf2bbf8031
  • 13:18, 15 August 2024 89.64.89.134 talk replied to a comment on the article A Route to the Centre (Is this how you honour the Sixth House and the Tribe Unmourned?)
  • 13:18, 15 August 2024 89.64.89.134 talk created page CommentStreams:08035eea92e788896c47acc697634137
  • 13:15, 15 August 2024 139.28.218.22 talk commented on the article Coilbreaker: (Really lovely for them to put in "Coilbreaker:" in the results when you increase this, that way you know what to look for in your Myself tab. Oh wait, that's only if you're using a third party plugin. My bad. You actually only get the QLD which does not get parsed by the search function. Guess FBG intends for people to use plugins or the wiki, since actually putting the quality name in the results would be too much effort.)
  • 13:15, 15 August 2024 139.28.218.22 talk created page CommentStreams:1b5a056e7408cda81444720a0cae4fd5
  • 12:30, 15 August 2024 Medeaschariot talk contribs replied to a comment on the article An Unattended Mirror (Edit the wiki!)
  • 12:30, 15 August 2024 Medeaschariot talk contribs created page CommentStreams:D841b9af2b33b0801d37fd8fc9265959
  • 12:17, 15 August 2024 Yams4lunch talk contribs commented on the article An Unattended Mirror (Shouldn't this page also mention how you can get this card through the Hurlers Lavatory Development?)
  • 12:17, 15 August 2024 Yams4lunch talk contribs created page CommentStreams:9c7f9db8ccb281a8b501ae2c01e2ad85
  • 11:05, 15 August 2024 User account R0g99 talk contribs was created
  • 10:10, 15 August 2024 Medeaschariot talk contribs commented on the article (Sneak) (somewhere) through (the jungle) (Possible the result verb ranges are different in different locations? I think I got the Weeping Mercenary at Airs 25 along with the blue macaw text…)
  • 10:10, 15 August 2024 Medeaschariot talk contribs created page CommentStreams:Bf1f44e856a5ed5692d933f64105d42e
  • 08:45, 15 August 2024 Rostygold talk contribs commented on the article A Route to the Centre (This was helluva grind; I joined two days late, and it was just 38% of the way then.)
  • 08:45, 15 August 2024 Rostygold talk contribs created page CommentStreams:Dea3368d82e4cdebcae392cf9537c001
  • 08:44, 15 August 2024 TheDoctor1977 talk contribs replied to a comment on the article The Great Game (Affiliation) (It gives less watchful than the 25 Renown item (The Seal of St Joshua). Amazing.)
  • 08:44, 15 August 2024 TheDoctor1977 talk contribs created page CommentStreams:30893d77fadca739bcdc627d14de1115
  • 08:44, 15 August 2024 Rostygold talk contribs replied to a comment on the article A Route to the Centre (Ah Morrowind reference there?)
  • 08:44, 15 August 2024 Rostygold talk contribs created page CommentStreams:45d7aaf0114aad8502e0c6d225d92038
  • 08:07, 15 August 2024 Crazychicken88 talk contribs commented on the article Airs of the Labyrinth (May I offer congratulations and thanks to the wiki editors, because this must have been really hard to document)
  • 08:07, 15 August 2024 Crazychicken88 talk contribs created page CommentStreams:44700b2b8e1fe0a3e63e5a9d05ce5c2a
  • 05:53, 15 August 2024 Roboslime talk contribs edited a reply to a comment on the article An Investigative Journalist: (Meanwhile, I've been super extra and acquired every single Lead, except for the Fate-locked ones and the Nemesis-locked one. I'm busy finishing another Parabolan Campaign to claim the Parabolan Parable Lead. I even used a bunch of the Renown I got to get enough Mountain Sherds to hand right back to the Tigers for enough favour to acquire the three Ministers I was missing.)
  • 05:49, 15 August 2024 Roboslime talk contribs replied to a comment on the article An Investigative Journalist: (Meanwhile, I've been super extra and acquired every single Lead, except for the Fate-locked ones and the Nemesis-locked one. I'm busy finishing another Parabolan Campaign to claim the Parabolan Parable Lead.)
  • 05:49, 15 August 2024 Roboslime talk contribs created page CommentStreams:01a2e2b2f605dd3e23af9d3ee57c66b2
  • 05:02, 15 August 2024 Optimatum talk contribs edited a reply to a comment on the article Decipher the signage (The best grind for collated research? Definitely not, you can get it over twice as efficiently by selling amalgamous birds in the Bone Market on bird weeks. Most items these days can be acquired at about 5 EPA.)
  • 05:02, 15 August 2024 Optimatum talk contribs replied to a comment on the article Decipher the signage (The best grind for collated research? Definitely not, you can get it over twice as efficiently by selling amalgamous birds in the Bone Market on bird weeks.)
  • 05:02, 15 August 2024 Optimatum talk contribs created page CommentStreams:D59da70ae0996f3c8ad879004f5f7ee8
  • 03:55, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:49, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:48, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:46, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:45, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappin...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) (''''''ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ("""ESTIVAL GUIDE / SIXTH COIL GUIDE""" ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ([b]ESTIVAL GUIDE / SIXTH COIL GUIDE[\b] ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappin...)
  • 03:36, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) (# ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping the...)
  • 03:34, 15 August 2024 Oldest Man talk contribs commented on the article The Sixth Coil (Guide) (# ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping the laby...)
  • 03:34, 15 August 2024 Oldest Man talk contribs created page CommentStreams:C9eb9f8635ddd77ad8c8fc22866a0f38
  • 03:04, 15 August 2024 Fallen London Wiki talk created page User talk:ManuTraveler (welcoming new contributor)
  • 03:01, 15 August 2024 User account ManuTraveler talk contribs was created
  • 01:20, 15 August 2024 Fallen London Wiki talk created page User talk:73.214.78.145 (welcoming new contributor)
  • 00:43, 15 August 2024 67.171.158.143 talk commented on the article Decipher the signage (wait, this is one collated research per action, and it's doable reasonably consistently, as opposed to being on one card out of the entire lab. is this technically the best grind for it?)
  • 00:43, 15 August 2024 67.171.158.143 talk created page CommentStreams:95121d6ebe4a1b5c6a50d488a9b65ddb
  • 22:30, 14 August 2024 67.171.158.143 talk commented on the article Read the streets (Older players of Fallen London most likely have forgotten how, long before the completion of their ambitions, before the Railroad, perhaps even before AK left, they had to navigate the Fifth City by slowly unlocking pieces of the map. Everything felt so new and exotic, and every new district was a cause for further exploration. Eventually, that feeling went away, and places like Veilgarden and the Flit and the Labyrinth of Tigers became old territories. But it was still deep and dark and marv...)
  • 22:30, 14 August 2024 67.171.158.143 talk created page CommentStreams:Ca5ac8f64c7737e788a4ad783f252aa1
  • 22:09, 14 August 2024 67.171.158.143 talk replied to a comment on the article A Gift from the Capering Relicker (high-urgency isn't a *frequency* per se. it's a flag you can toggle on cards, entirely separate from the frequency setting. basically, if there are eligible cards in the high-urgency deck, you draw from it instead of from the normal-deck. but if there are multiple cards in the high-urgency deck, frequency governs which gets picked, entirely as normal. i assume storynexus decided on this implementation so that you could have an activity where *every* card is high-urgency, except for a single...)
  • 22:09, 14 August 2024 67.171.158.143 talk created page CommentStreams:6030a322d0da3e4e84f885174e0d9cac
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